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Company News Bill Roper interview at FSS Planet

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios

<a href=http://de.fssplanet.com>FSS Planet</a>, a German site, posted an <a href=http://de.fssplanet.com/brinterview_en.php>interview</a> with Bill Roper from <a href=http://www.flagshipstudios.com>Flagship Studios</a>, formerly of <a href=http://www.blizzard.com>Blizzard</a>
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<blockquote><b>FSSPlanet:</b> Maybe you can already say something about the architecture of your first game; will it be designed in ISO perspective, as Diablo is, or in 3D?
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<b>Bill Roper:</b> We are looking to do some very different things with this game than on our previous projects, and to that end we built our own 3D engine up and running. 3D programming tools, the knowledge base, and the video cards are so much more advanced now then they were even three years ago that this had made our job easier in some regards, and more challenging in others.
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We really think it is best to have the game design drive the technology as opposed to the other way around. Just because there may be an utterly amazing piece of technology out there available to license, that may not be the best thing for the design of the game. 3D gaming and graphics have come a long way over the past few years and it's exciting to be working in such a dynamic and growing field. </blockquote>
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Another clue! We already know it would appeal to all Diablo fans, yet it would do some very different things. Any guesses?
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LCJr.

Erudite
Joined
Jan 16, 2003
Messages
2,469
and the video cards are so much more advanced now then they were even three years ago that this had made our job easier in some regards

In regards to we can sit on our butts eating donuts and drinking coffee rather have to "waste" time optimizing our 3d code.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
It means that the game will most likely be isomteric by design and they won't allow having super duper 3d technology to dictate the game's design the way so many other companies do. It's funny that a lot of people will get their hands on a certain technology and design their game around that technology, for example a lot of FPS developers during the age of Quake 2.

It's good to see that Roper's putting the game's design over the game's technology.
 

Araanor

Liturgist
Joined
Oct 24, 2002
Messages
829
Location
Sweden
Old boy Roper's good at whipping up publicity. So many interviews, so little said about the game.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Anybody else thinks that the line "we bought the url from some guy who registered it way back in 2000" was total bs?
 

pflanzer

Novice
Joined
Feb 26, 2004
Messages
1
What do you mean with bs?

(Sry I'm the German (I made this Interview))
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
bs=bullshit, a lie. I mean that Bill has thought about long time ago (back in 2000 at least), not that anybody blames him for that, registered the site and probably the company, and then waited for the right moment or a good reason to split. Good for him anyway.

Edit: that was a good question, by the way :)
 

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