Tags: Might & Magic IX
The latest issue of Computer Gaming World has an interesting interview with Jon Van Caneghem of New World Computing about the Might & Magic fanchise games:
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<ul><i>CGW: How involved were you with Heroes of Might and Magic IV or Might and Magic IX? How did you feel about the release of these games?</i>
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JVC: I worked on the initial design for Heroes IV, then when things started to go awry(too many cooks in the kitchen, I had to help finish the game and get it into a shippable state. To the credit of the team involved, I think we were able to create a fun game, even though it had many flaws that I was very unhappy with. I had little to no involvement with MMIX; if it had been my decision, it would have never shipped.</ul>
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You can read more bits from the interview <a target=_blank href=http://www.forumplanet.com/StrategyPlanet/homm/topic.asp?fid=5292&tid=1300882>here</a>.
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>
The latest issue of Computer Gaming World has an interesting interview with Jon Van Caneghem of New World Computing about the Might & Magic fanchise games:
<br>
<ul><i>CGW: How involved were you with Heroes of Might and Magic IV or Might and Magic IX? How did you feel about the release of these games?</i>
<br>
<br>
JVC: I worked on the initial design for Heroes IV, then when things started to go awry(too many cooks in the kitchen, I had to help finish the game and get it into a shippable state. To the credit of the team involved, I think we were able to create a fun game, even though it had many flaws that I was very unhappy with. I had little to no involvement with MMIX; if it had been my decision, it would have never shipped.</ul>
<br>
<br>
You can read more bits from the interview <a target=_blank href=http://www.forumplanet.com/StrategyPlanet/homm/topic.asp?fid=5292&tid=1300882>here</a>.
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>