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Preview GameSpot tells you all about Beyond Divinity

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Beyond Divinity

<a href=http://www.gamespot.com>GameSpot</a> posted a <a href=http://www.gamespot.com/pc/rpg/beyonddivinity/preview_6090115.html>preview</a> of <a href=http://www.beyond-divinity.com>Beyond Divinity</a>, one of the very few RPGs of 2004 we're looking forward to.
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<blockquote>Beyond Divinity will offer even more options than its predecessor's already impressive skill system. In the original game, you could create virtually any kind of character because there weren't any real restrictions like those found in conventional role-playing games. That meant you could create a wizard character with thief skills or a warrior character who could cast wizard spells. In Beyond Divinity, there's a highly detailed skill system that lets you improve your proficiency in weapons and spellcasting. For example, if you choose to invest in your swordfighting skill, you can choose between single-handed and double-handed weapons, and in each of these categories you can improve crushing, slashing, and piercing. And in each of these categories, you can improve accuracy, damage, weapon durability, critical hits, and deathblow percentages. So it will be quite possible to have a swordfighting character that specializes in slashing attacks, while another swordfighting character could specialize in stabbing attacks.</blockquote>
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Hey, that sounds even better then my system :)
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
 

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
I hate slash/stab/whack systems, it means more swapping armour for yourself and switching weapons compared to other's armour (or nature stats that I am supposed to guest which is the best to attack with).
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
I just hope the inclusion of the Death Knight character would make combat more.. interesting. The combat is the thing that seriously prevented me from enjoying DD. Or they could at least include slightly less of it. In DD there was way too much.
 

Realbumpbert

Liturgist
Joined
Jun 12, 2003
Messages
197
I hear they've sobered it up a bit, with fewer enemies and less hectic combat. I expect it will still be action-packed, though. Thankfully, the skills and the Death Knight look to make it a less twitchy experience.
 

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