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Game News Bloodlines update #5

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Tags: Vampire: The Masquerade - Bloodlines

Another <a href=http://www.vampirebloodlines.com>Bloodlines</a> update is <a href=http://vnboards.ign.com/Bloodlines_Inn/b22439/65653608/?0>posted</a>.
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<blockquote><i>I read that in HL 2 most of the game will not inculde scripts, not even the AI. This is a very thrilling announcement . So to my question -
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Will scripting be heavy in VTMB? or, more specifically will we have morethan 1 or 2 ways to complete a mission?</i>
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Vampire Bloodlines will have a very rich story, and there may be a few scenes which are best told from perspectives other than through your player character's eyes. However, we think you will be pleased with the degree of interactivity and non-linearity you will have as you participate in the story. With the wide variety of clans and abilities that players will be able to play, most missions will have several ways in which to complete a mission.
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<i>Do you have a haven? Can you pick up people at clubs with a high charisma/appearance only using dialogue trees and lure them to places to feed?</i>
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The Prince of Los Angeles will provide the player with a haven (several, actually, throughout the course of the story). And, yes, dialogs will be one of the ways in which you can lure humans into dark places to feed.</blockquote>
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How do they come up with these questions?
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
I'm still waiting on an answer to my question: will the character sheet page have a counter for hobos murdered with various statistics like rate of hobo murders (dead hobos/day), method of hobo murder, how long each hobo took, etc.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
I certainly hope that the game's interactivity will not be limited to quest completion alone. I would like for this interactivity to be expanded to the scope of the game's playing environment during combat situations. It would certainly be a waste of a resource as precious as the Source Engine to forego the implementation of a highly interactive playing field that the technology is capable of.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Its campaign season here in the US. Avoidance of straight answers is highly contagious. Duplicity gets into everything, and it never comes out in the wash.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
Spazmo said:
I'm still waiting on an answer to my question: will the character sheet page have a counter for hobos murdered with various statistics like rate of hobo murders (dead hobos/day), method of hobo murder, how long each hobo took, etc.
"Nuthin' beats the hobo life,
stabbin' folks with my hobo knife..."
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,343
Role-Player said:
I still have trouble seeing where the first question was answered :shock:
I have trouble understanding what the hell the first question was!

The Bloodlines website is still sucky Flash based though. Why have they not answered my questions about that? Bastards.
 

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