Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Freedom Force versus the Third Reich
<a href=http://www.actiontrip.com>ActionTrip</a> posted an <a href=http://www.actiontrip.com/previews/freedomforcevsthethirdreich_i.phtml>interview</a> with some unknown people behind <a href=http://www.myfreedomforce.com>Freedom Force vs the Third Reich</a>
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<blockquote><i>AT: How's the newly improved AI coming along? Explain a bit about its new features and how it handles itself in combat.</i>
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IG: In the feedback we got from the original title, one thing that continually came up was the way the game forced players to micro-manage. You couldn't trust your teammates to take care of themselves. We're addressing this in FFVTR by giving the team AI more independence. In other words, your team is not going to stand by idly while they get pummeled. They're going to hit back…hard.
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<i>AT: Apart from the AI, what specific improvements have been added to improve the gameplay?</i>
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IG: A lot more variety in the enemies you'll face. Things tend to change a bit when you throw curveballs like a Nazi tank into the mix. We're also taking the level of interactivity in the maps up several levels. The sheer amount of things that react to you and your battles will turn more than a few heads.</blockquote>
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This sounds better and better! Who said 2004 sucks?
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Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
<a href=http://www.actiontrip.com>ActionTrip</a> posted an <a href=http://www.actiontrip.com/previews/freedomforcevsthethirdreich_i.phtml>interview</a> with some unknown people behind <a href=http://www.myfreedomforce.com>Freedom Force vs the Third Reich</a>
<br>
<br>
<blockquote><i>AT: How's the newly improved AI coming along? Explain a bit about its new features and how it handles itself in combat.</i>
<br>
<br>
IG: In the feedback we got from the original title, one thing that continually came up was the way the game forced players to micro-manage. You couldn't trust your teammates to take care of themselves. We're addressing this in FFVTR by giving the team AI more independence. In other words, your team is not going to stand by idly while they get pummeled. They're going to hit back…hard.
<br>
<br>
<i>AT: Apart from the AI, what specific improvements have been added to improve the gameplay?</i>
<br>
<br>
IG: A lot more variety in the enemies you'll face. Things tend to change a bit when you throw curveballs like a Nazi tank into the mix. We're also taking the level of interactivity in the maps up several levels. The sheer amount of things that react to you and your battles will turn more than a few heads.</blockquote>
<br>
This sounds better and better! Who said 2004 sucks?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>