Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,049
Tags: Flagship Studios
This time it's <a href=http://pc.ign.com>IGN</a> turn to try to get <a href=http://pc.ign.com/articles/500/500018p1.html?fromint=1>some info</a> on the mystary title out of evasive <b>Bill Roper</b>, the master of saying something without actually saying anything.
<br>
<br>
<blockquote><i>Now, I imagine since Flagship has managed to secure a publisher that the game must be pretty far along at this stage, at least approaching an alpha milestone. Can you tell us anything about that?</i>
<br>
<br>
Bill Roper: Well, we basically came up with the idea for the game the day after we started the company and started working on it that afternoon [laughs]... Also, because of the idea we're doing-- which we're not really talking about in a lot of detail, but is something that both hearkens back to some of the things that we've done in game concepts and design philosophies with other products we've worked on, but also has a lot that's new about it--there's some questions that we can't really even answer right now.
<br>
<br>
<i>Would you be able to tell us what genre the game is in, or whether it's an MMO or not?</i>
<br>
<br>
Roper: Um... no [laughs]. It's definitely not an MMO. We love MMOs, don't get me wrong--we play tons of them. We're not setting out to make the next EverQuest, the next Dark Age of Camelot. That's definitely not what we're working on.[/quote]</blockquote>
<br>
That is definitely good to know.
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>
This time it's <a href=http://pc.ign.com>IGN</a> turn to try to get <a href=http://pc.ign.com/articles/500/500018p1.html?fromint=1>some info</a> on the mystary title out of evasive <b>Bill Roper</b>, the master of saying something without actually saying anything.
<br>
<br>
<blockquote><i>Now, I imagine since Flagship has managed to secure a publisher that the game must be pretty far along at this stage, at least approaching an alpha milestone. Can you tell us anything about that?</i>
<br>
<br>
Bill Roper: Well, we basically came up with the idea for the game the day after we started the company and started working on it that afternoon [laughs]... Also, because of the idea we're doing-- which we're not really talking about in a lot of detail, but is something that both hearkens back to some of the things that we've done in game concepts and design philosophies with other products we've worked on, but also has a lot that's new about it--there's some questions that we can't really even answer right now.
<br>
<br>
<i>Would you be able to tell us what genre the game is in, or whether it's an MMO or not?</i>
<br>
<br>
Roper: Um... no [laughs]. It's definitely not an MMO. We love MMOs, don't get me wrong--we play tons of them. We're not setting out to make the next EverQuest, the next Dark Age of Camelot. That's definitely not what we're working on.[/quote]</blockquote>
<br>
That is definitely good to know.
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.gengamers.com">GenGamers</A>