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Review Sacred review at Jolt.co.uk

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Ascaron Entertainment; Sacred

<a href=http://www.jolt.co.uk>Jolt</a> has a <a href=http://www.jolt.co.uk/index.php?articleid=1404>review</a> of <a href=http://www.ascaron.com/gb/gb_sacred/gb_sacred_frameset_ie.html>Sacred</a> for your enjoyment. The game scores a lofty <b>9 out of 10</b> from Jolt.
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<blockquote>The game has many other nice touches too, like the wildlife, the way villagers run for indoors when fighting breaks out, or the day/night and weather cycles. The quest book is also excellent. The only area where I really have complaints is the graphics. Sacred features nVidia's "The way it's meant to be played" logo – and here's me with an ATI Radeon 9700 series card. I had some problems, such as the unsightly lines that you can see throughout the screenshots. It was also quite slow in built up areas, with things going right down to a total crawl if I used the zoomed out camera mode in the really big settlements. Other than that, the graphics are pretty good even if the font is a bit ugly. What Sacred lacks in detail it makes up for in diversity.</blockquote>
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Speaking of bugs, there's that vicious copy protection. Oh, wait, that's a <i>feature</i>.
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Spotted at: <A HREF="http://www.shacknews.com">ShackNews</a>
 

Barghest

Augur
Patron
Joined
Dec 22, 2002
Messages
646
Location
In the ninth and final circle of Hell
Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
Yeah, I hate that goddamn copy protection. You can wait a good 30 seconds before it decides to authorise your CD. No wonder people use no-cd patches.

I get the same 'line' issue on some screens with my ATI 9800PRO, but I'm not sure how long before the Dev team at Ascaron will fix it. Game sure looks good at 6xAA & 16xAF, so I'm sticking with it.

Just wish they would hurry up and release the latest patch! It was promised for Friday, but now has been pushed back to mid-week. I suspect the poor Limeys (me!) were used as beta testers for the English language version of Sacred.

Once it is patched, I'm then going have a jolly good go at beating it. Other then the bugs, it is a damn fine game.
 

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