Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Chronicles of Ny, The
Apparently there is a game called <a href=http://www.clownkeep.com/ny_main.htm>The Chronicles of Ny</a> being developed by <a href=http://www.clownkeep.com>ClownKeep</a>. This game will be produced in episodes and sold at about $10 an episode. I guess it's something like <a href=http://soaos.sourceforge.net>Siege of Avalon</a>. According the website, role-playing is the core idea of the game, so dialogues would be important and choices would matter. We shall see about that, but for now read this <a href=http://www.withingames.net/?show=articles&type=showspecial&id=67>interview</a>, courtesy of <a href=http://www.withingames.net>Within Games</a>.
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<blockquote><i>There will be adventurer´s joining our party on our quest against the evil. How many people can there be in the party and how does the buildup affect the gameplay?</i>
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The game starts with the Player and One NPC. This PC can be dismissed if desired. Up to three NPC´s can be a part of the adventuring party. Group make-up is very important, because you don´t directly control the NPC´s You can easily view them and be aware of their strengths and drawbacks, but they do have their own goals, motivations and needs and finding the right mix of NPC´s is a part of the fun. You can control them through dialogue, but if you find someone that just won´t listen, it might not matter if he or she is a great fighter. Your party composition is also important because your character has only basic skills. If you add a couple of great fighters to your party, you will be free to develop in many other areas. But if you don´t have some muscle up front, you´re going to be focusing a lot of your talents in fighting.
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This is one of the many things that are unique about "The Chronicles of Ny". In every RPG I have played, and that´s a lot, the party members do whatever the player wants them to. That´s nice, it makes the game easier to play, but if a giant arrow selected me and told me to jump off a cliff I would think twice before doing so. The people in your party have personalities and motivations, if player doesn´t like that person then they get rid of them and find someone more compatible. </blockquote>
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From the beginning of time people tried to find appropriate ways to control the beast that is an NPC. It seems to me that a new Champion of that cause has risen.
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
Apparently there is a game called <a href=http://www.clownkeep.com/ny_main.htm>The Chronicles of Ny</a> being developed by <a href=http://www.clownkeep.com>ClownKeep</a>. This game will be produced in episodes and sold at about $10 an episode. I guess it's something like <a href=http://soaos.sourceforge.net>Siege of Avalon</a>. According the website, role-playing is the core idea of the game, so dialogues would be important and choices would matter. We shall see about that, but for now read this <a href=http://www.withingames.net/?show=articles&type=showspecial&id=67>interview</a>, courtesy of <a href=http://www.withingames.net>Within Games</a>.
<br>
<br>
<blockquote><i>There will be adventurer´s joining our party on our quest against the evil. How many people can there be in the party and how does the buildup affect the gameplay?</i>
<br>
<br>
The game starts with the Player and One NPC. This PC can be dismissed if desired. Up to three NPC´s can be a part of the adventuring party. Group make-up is very important, because you don´t directly control the NPC´s You can easily view them and be aware of their strengths and drawbacks, but they do have their own goals, motivations and needs and finding the right mix of NPC´s is a part of the fun. You can control them through dialogue, but if you find someone that just won´t listen, it might not matter if he or she is a great fighter. Your party composition is also important because your character has only basic skills. If you add a couple of great fighters to your party, you will be free to develop in many other areas. But if you don´t have some muscle up front, you´re going to be focusing a lot of your talents in fighting.
<br>
<br>
This is one of the many things that are unique about "The Chronicles of Ny". In every RPG I have played, and that´s a lot, the party members do whatever the player wants them to. That´s nice, it makes the game easier to play, but if a giant arrow selected me and told me to jump off a cliff I would think twice before doing so. The people in your party have personalities and motivations, if player doesn´t like that person then they get rid of them and find someone more compatible. </blockquote>
<br>
From the beginning of time people tried to find appropriate ways to control the beast that is an NPC. It seems to me that a new Champion of that cause has risen.
<br>
<br>
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>