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Game News Confessions, Motivations, and Moral Codes

VentilatorOfDoom

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Tags: Alpha Protocol; Chris Avellone; Obsidian Entertainment

With all the BIO coverage going on lately we must not forget that the Codex has other favorite developers too, namely Obsidian Entertainment.
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<a href="http://blogs.ign.com/Alpha.Protocol/2010/01/06/135478/">MCA blogs about Alpha Protocol:</a>
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">So... a confession. I've worked on Alpha Protocol for almost 2 years, and I don't know which characters are good or bad. Which, in the spy genre, is a plus.
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They all have their reasons and agendas that don't break down neatly into good and evil. That's fine; Obsidian's already worked with the Dark Side/Light Side range (Star Wars: Knights of the Old Republic II: The Sith Lords) and also juggled the spectrum of Dungeons and Dragons alignments (Neverwinter Nights 2, Mask of the Betrayer), so diving into murky moral grey areas was a nice change of pace. Also, it was kind of liberating to just have the player do things, with the world reacting, and leaving the results up to cause and effect. </p>
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I didn't discover the word "streamlining" in the article.
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Grunker

RPG Codex Ghost
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How come you never know what an Obsidian game will be like before it hits the shelves?

I have no fucking clue about this game. It could be the worst crap ever, rivaling NWN1 in levels of retardedness, or it could be the new Deus Ex with well-designed next-gen features and a more believable story.

Who knows? Does Obsidian even know themselves?
 
Joined
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VentilatorOfDoom said:
With all the BIO coverage going on lately we must not forget that the Codex has other favorite developers too, namely Obsidian Entertainment.

That's Bethesda, asshole :evil:
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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1676yjk.jpg
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Grunker said:
could be the new Deus Ex with well-designed next-gen features and a more believable story.

are you on crack dude? what you said makes no sense at all.
 
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Wasn't one of the main points of The Sith Lords that everything didn't fall into neat sections of black or white, but shades of gray anyway?


How is this 'a nice change of pace' when it comes to that type of morality, then?

Unless they're aping from Mass Effect and saying that because you're fighting to protect the world, even the underhanded choices are still of benefit to everyone as whole or something.
 

Volourn

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Pretty Princess Glory to Ukraine
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"Wasn't one of the main points of The Sith Lords that everything didn't fall into neat sections of black or white, but shades of gray anyway?"

KOTOR2 was completely black and white.
 

Rhalle

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Nov 25, 2008
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2,192
Wasn't much of the appeal of, say, Dungeons and Dragons the lines drawn between Good and Evil?

The real world proves itself 'grey' enough; isn't the point of escapist fantasy to re-establish for a time hard lines between good guy and bad guy, and then turn that into a playground for smart people who already have to deal with a morally ambiguous world?
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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There's a lot a room f or 'grey' in D&D. Just ask people what alignment x or y action is and you are likely to get different answers. 8shrug*
 

racofer

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Volourn said:
"Wasn't one of the main points of The Sith Lords that everything didn't fall into neat sections of black or white, but shades of gray anyway?"

KOTOR2 was completely black and white.

HA!

So you're NicklasBertelsen from Bioware social network.
 

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