Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bard's Tale (2005); InXile Entertainment
<a href=http://www.warcry.com>WarCry</a> posted <b>Matt Findley</b>'s <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=179&colid=2554>development diary</a> for <a href=http://www.inxile-entertainment.com>The Bard's Tales</a> which is a good thing if you think about it. Decades later when game developers of the future study "Games That Sucked", they would be able to recreate the history of each disaster step-by-step. Without further ado, Matt Findley, ladies and gentlemen:
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<blockquote>The decisions you make in those first few months often have a huge effect on the quality, timeliness, and profitability of any product. Commit to the wrong technology, or start building on a bad design or bad plan, and nothing is ever going to help you recover.</blockquote>Aint that the truth
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<blockquote>By producing a well-developed design document before staffing up our team the game design was not a moving target during production. It is one of the key reasons why The Bard’s Tale is hitting all of its production milestones and will not only be on time, but will be highly polished. </blockquote>The moral of this story, kids, low goals are easily achievable!
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<a href=http://www.warcry.com>WarCry</a> posted <b>Matt Findley</b>'s <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=179&colid=2554>development diary</a> for <a href=http://www.inxile-entertainment.com>The Bard's Tales</a> which is a good thing if you think about it. Decades later when game developers of the future study "Games That Sucked", they would be able to recreate the history of each disaster step-by-step. Without further ado, Matt Findley, ladies and gentlemen:
<br>
<br>
<blockquote>The decisions you make in those first few months often have a huge effect on the quality, timeliness, and profitability of any product. Commit to the wrong technology, or start building on a bad design or bad plan, and nothing is ever going to help you recover.</blockquote>Aint that the truth
<br>
<br>
<blockquote>By producing a well-developed design document before staffing up our team the game design was not a moving target during production. It is one of the key reasons why The Bard’s Tale is hitting all of its production milestones and will not only be on time, but will be highly polished. </blockquote>The moral of this story, kids, low goals are easily achievable!
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