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Development Info Bard's Tales developer diary at WarCry

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Bard's Tale (2005); InXile Entertainment

<a href=http://www.warcry.com>WarCry</a> posted <b>Matt Findley</b>'s <a href=http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=179&colid=2554>development diary</a> for <a href=http://www.inxile-entertainment.com>The Bard's Tales</a> which is a good thing if you think about it. Decades later when game developers of the future study "Games That Sucked", they would be able to recreate the history of each disaster step-by-step. Without further ado, Matt Findley, ladies and gentlemen:
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<blockquote>The decisions you make in those first few months often have a huge effect on the quality, timeliness, and profitability of any product. Commit to the wrong technology, or start building on a bad design or bad plan, and nothing is ever going to help you recover.</blockquote>Aint that the truth
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<blockquote>By producing a well-developed design document before staffing up our team the game design was not a moving target during production. It is one of the key reasons why The Bard’s Tale is hitting all of its production milestones and will not only be on time, but will be highly polished. </blockquote>The moral of this story, kids, low goals are easily achievable!
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Country_Gravy

Arcane
Patron
Joined
Mar 24, 2004
Messages
3,407
Location
Up Yours
Wasteland 2
Why do you always bash this game? Just because the description of the game makes it out to having no redeemable qualities, does that really mean that it is going to suck? I mean look at Lionheart. That game didn't seem to have too much potential and look how that turned out.

Oh, wait....Nevermind, this game WILL suck.
 

Rosh

Erudite
Joined
Oct 22, 2002
Messages
1,775
Country_Gravy said:
I mean look at Lionheart. That game didn't seem to have too much potential and look how that turned out.

It was as anticipated. Star Trek: Away Team II. :twisted:
 

taks

Liturgist
Joined
Oct 31, 2003
Messages
753
Country_Gravy said:
I mean look at Lionheart. That game didn't seem to have too much potential and look how that turned out.

man that game was a perfect example of snatching defeat from the jaws of defeat...

taks
 

Seven

Erudite
Joined
Aug 20, 2003
Messages
1,728
Location
North of the Glow
Ain't that the truth; I can't recall a game with worse rules implementation. Oh, wait I can: BG. :cool:
 

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