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Preview KOTOR 2 previewed at EuroGamer

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

In an unsurprisng twist of events, <a href=http://www.eurogamer.net>EuroGamer</a> read the <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=4150>EGM article</a> and quickly cooked up a <a href=http://www.eurogamer.net/article.php?article_id=55323>preview</a> of an unannounced game that everyone's talking about, <b>KotOR 2: The Sith Lords</b>. For obvious reasons, nothing new is revealed.
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<blockquote>You can also expect to see new Prestige classes and Force powers, although you were almost certainly expecting this anyway. Jedi classes will be largely the same, but this time around you can expect to vie for position as Sith Lord, Sith Marauder and Sith Assassin on the dark side, or Jedi Master, Jedi Watchman and even Jedi Weapon Master on the light side. New force powers include Dark Sider Rage, Battle Meditation, Force Sight (the ability to see through walls, and even discern the alignment of characters on the other side), and Force Clairvoyance (allowing you to see other parts of a level before you've reached them).</blockquote>Battle Meditation! Behold the miracle of modern science! The once rare skill is now freely available to all without prescription!
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Joined
Mar 31, 2004
Messages
1,585
Location
Galway
I hope the dark/light side choice actually has an effect on the game development and not just the last five minutes and the ending cgi sequence.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Actually, battle mediation makes sense. Its a force skill in the SW d20 rules they based the game on. What was weird was how it was implemented in the first one (that rare special thing that only Bastila had, that affected whole armies) Odd, odd, odd.
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Maybe it was like she had this super-l337 battle meditation that could influence a whole battle fleet, and there still was this regular battle meditation (while not in the game)? They should probably have used a different name for the force power to make sense though...
 

dipdipdip

Liturgist
Joined
Jul 19, 2003
Messages
629
We all know that Bastilla's one and only reason for existing was to put the moves on the male hero. The battle meditation crap, and just about everything else about the character, was clearly an afterthought.
 

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