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Game News Dragon Age Info Service

VentilatorOfDoom

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Staff Member
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Tags: BioWare; Dragon Age

Dragon Age <a href="http://social.bioware.com/page/da-patches">gets patched.</a>
<br>
<br>
There's also <a href="http://www.incgamers.com/Previews/177/dragon-age-origins---awakening-hands-on">another preview</a> of DA: Awakening.
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
Various changes have been made to code and resources to support the Dragon Age: Origins - Awakening expansion pack. Most of these changes do not affect Origins itself.

Some players were experiencing increasingly long load times. A major cause of this problem has been fixed.

At higher levels, non-player characters now receive a bonus to armor penetration. This mitigates an unintentional imbalance with well-armored high-level characters, since armor penetration previously did not scale as aggressively as armor itself did.

Elite-rank enemies (lieutenants) can no longer be shattered. This preserves the intended tactical design of many combat encounters.


Portraits for summoned creatures (like a ranger's wolf) were displaying improperly while in the party camp. This no longer occurs.

Fuck this shit, the game is easy enough as it is. Scaling armor penetration will only further negate the point of levelling. Likewise with shattering, which didn't happen all that often anyway.

They need to learn to separate actual bug fixes and optimization from design "balances" like fanmade patches.At least make it optional during patch installation.

Also, there's no information on whether this will invalidate previously saved games.

Fucking homos.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
denizsi said:
Fuck this shit, the game is easy enough as it is. Scaling armor penetration will only further negate the point of levelling. Likewise with shattering, which didn't happen all that often anyway.

They need to learn to separate actual bug fixes and optimization from design "balances" like fanmade patches.At least make it optional during patch installation.

I don't get it. They just made the game more difficult, yet you sound as if they made it easier.

It's good that they incerased NPC's AP. Not too sure about shattering though. My best bet would be to make the chance to shatter proportional to the amount of the enemy HP remaining.
I don't like the notion of any enemies automatically resisting some high-level spells or abilities. That's not 'balance', that's ruining the system.
It should be like with the fe. D&D Disintegrate spell. If you manage to get past spell resistance and the enemy fails the save, you can insta-win with a dragon. That's just fair play.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
That's because you are a typical retarded Codexian e net non penis NERDRAGEEEE over reacting only read what you want to person.

R00fles!

P.S. The PC version of DA should die. I cna't believe it sucks comapred to the 360 version. I had to give away that joke of a version to keep my sanity. The fact that they dumbed down the codex, made the combat easier, made the laod times 3x times a slow, and the graphics worse is just ballsack scratching. WTF!?!

P.S.S. Outside the fiasco with non DLC in Awakening as well as the lack of continuing with Orign npcs, the expansions sounds pretty cool.
 

Silellak

Cipher
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Aug 19, 2008
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Location
Tucson, AZ
Volourn said:
P.S. The PC version of DA should die. I cna't believe it sucks comapred to the 360 version. I had to give away that joke of a version to keep my sanity. The fact that they dumbed down the codex, made the combat easier, made the laod times 3x times a slow, and the graphics worse is just ballsack scratching. WTF!?!.
Lies. FFS.
 
Joined
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Volourn said:
P.S. The PC version of DA should die. I cna't believe it sucks comapred to the 360 version. I had to give away that joke of a version to keep my sanity. The fact that they dumbed down the codex, made the combat easier, made the laod times 3x times a slow, and the graphics worse is just ballsack scratching. WTF!?!

!

u6maleavatar1.jpg
More
 
Joined
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Volourn said:
P.S. The PC version of DA should die. I cna't believe it sucks comapred to the 360 version. I had to give away that joke of a version to keep my sanity. The fact that they dumbed down the codex, made the combat easier, made the laod times 3x times a slow, and the graphics worse is just ballsack scratching. WTF!?!
Keep bullshitting as you keep embarrassing yourself. FFS Stop the lies, start the truths.
 

Achilles

Arcane
Joined
Sep 5, 2009
Messages
3,425
Volourn said:
P.S. The PC version of DA should die. I cna't believe it sucks comapred to the 360 version. I had to give away that joke of a version to keep my sanity. The fact that they dumbed down the codex, made the combat easier, made the laod times 3x times a slow, and the graphics worse is just ballsack scratching. WTF!

You're fucking insane. Did you try to run the game on a 386 or something? Unbelievable. For anyone reading this, ignore everything he said. He's talking bullshit.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
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Messages
24,986
Don't blame me for the fuckin' horrible PC version. I didn't fuckin' develop it. Blame BIO for its shittiness. FFS
 

Brother None

inXile Entertainment
Developer
Joined
Jul 11, 2004
Messages
5,673
FFS are you retarded? Dragon Age: Origins is best on PC. Fact.

FFS retard
 

Whipporowill

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Volly, it's med time again.

Not having played the 360 version however, I can't go in front of a jury and claim this is the Truth (tm) but here's what I've heard:

Combat on the 360 is easier challengewise - but Volly might like the console combat ui, dunno?

Graphics are pretty much the same?

There's at least one obvious case of dumbing the game down for consoles - the bridge puzzle during the Ashes quest, supposedly doesn't despawn on consoles - like it does on pc, meaning you don't have to figure out the full sequence rather than play dance dance revolution.

R00fles!
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,881
Divinity: Original Sin
Clockwork Knight said:
Did any of you try the 360 version to know if the combat and codex are indeed dumbed down, and not the opposite?
Didn't bother with the codex. Combat, depends on what you consider easier. It's harder to control because of the radial menu and lack of isometric view (makes little difference considering the iso view on PC is shit anyway) and pausing isn't as... immediate, for lack of a better word. Encounters themselves seemed easier on the console (at least on the Xbawks. Haven't played on PS3 to compare), as in enemies died quicker and were less deadly. I didn't botherd doing an exact duplicate, but it was the same encounters (the circle tower) using similar PCs and the same party, with more or less the same equipment. Take it with a grain of salt.
 

Jaesun

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MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Volourn said:
Don't blame me for the fuckin' horrible PC version. I didn't fuckin' develop it. Blame BIO for its shittiness. FFS

Who are you and what have you done with our Pretty Princess?
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
I have played the PC version and had to play some bits on the 360 version during the Warden's Quest event. The latter was a horrible experience. Yes, the 360 version was more challenging for me but only because of shitty controls.

Mass Effect might be best on the 360, but Dragon Age is a PC game at heart, with a shoddy port to the other platforms.
 

Ch1ef

Scholar
Joined
Mar 20, 2009
Messages
1,454
Hey guys!


















DRAGON AGE IS FOR FEGGETS LIKE YOU HAR HAR HAR
 

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