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Interview Feargus Urquhart interviewed

VentilatorOfDoom

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Tags: Feargus Urquhart; Obsidian Entertainment

Bethesda runs a blog and they <a href="http://bethblog.com/index.php/2010/03/17/inside-the-vault-feargus-urquhart/">interviewed</a> Feargus.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What would you say is your personal favorite game of all time?</b>
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People always find this to be a strange one, but other than the old PC RPGs – Bard’s Tale 1, Might and Magic 4 and 6, Ultima 3 and 4, and Wasteland – I often go back to Colonization by Sid Meier. It’s strange, and I don’t know what compels me to go back to it, but I think it’s in part because after playing it over twenty times…I still haven’t beaten it.
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Feargus is pretty oldschool.
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97233-feargus-urquhart-interview.html">GB</A>
 

Texas Red

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Joined
Sep 9, 2006
Messages
7,044
Repetitive behavior

Autistic individuals display many forms of repetitive or restricted behavior, which the Repetitive Behavior Scale-Revised (RBS-R)[32] categorizes as follows.
Young boy asleep on a bed, facing the camera, with only the head visible and the body off-camera. On the bed behind the boy's head is a dozen or so toys carefully arranged in a line, ordered by size.
A young boy with autism, and the precise line of toys he made

* Stereotypy is repetitive movement, such as hand flapping, making sounds, head rolling, or body rocking.
* Compulsive behavior is intended and appears to follow rules, such as arranging objects in stacks or lines.
* Sameness is resistance to change; for example, insisting that the furniture not be moved or refusing to be interrupted.
* Ritualistic behavior involves an unvarying pattern of daily activities, such as an unchanging menu or a dressing ritual. This is closely associated with sameness and an independent validation has suggested combining the two factors.[32]
* Restricted behavior is limited in focus, interest, or activity, such as preoccupation with a single television program, toy, or game.
* Self-injury includes movements that injure or can injure the person, such as eye poking, skin picking, hand biting, and head banging.[3] A 2007 study reported that self-injury at some point affected about 30% of children with ASD.[25]

No single repetitive behavior seems to be specific to autism, but only autism appears to have an elevated pattern of occurrence and severity of these behaviors.[33]
 

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