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Game News DoubleBear ZRPG FAQ

VentilatorOfDoom

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Tags: DoubleBear Productions

Far away in the Iron Tower Brian has put up a <a href="http://www.irontowerstudio.com/forum/index.php/topic,1466.0.html">FAQ about his ZRPG.</a> A Zombie FAQ so to speak.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;"><b>What is the story of ZRPG?</b>
<br>
You’re a survivor in the zombie apocalypse. As far as you know, civilization has collapsed on a global scale. The only thing for certain is that the dead are preying on the living and most of the living are getting more desperate as time goes on. Somehow, you need to find a way to survive. Your best bet is to find other survivors and resources to increase your chances, but nothing is easy in this new world.
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</p>
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Maybe you should all go over there and ask more questions frequently.
<br>
Spotted at: <A HREF="http://www.irontowerstudio.com/forum/index.php/topic,1466.0.html">ITS</A>
 

hiver

Guest
They are going to make a special skyway mode with it.
All babies are going to be named skyway.
True story.
 

denizsi

Arcane
Joined
Nov 24, 2005
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bosphorus
But really, if they pull this Zombie PA game without at least once baby meat reference/easter egg/special encounter, I'll condemn the game forever.
 

Tails

Arbiter
Joined
Nov 25, 2007
Messages
1,674
Pretty good but I dislike the idea that Player don't have to eat food, what makes him so special? ;) I hope eating feature will be on higher difficulties.
 

anomie

Scholar
Joined
Feb 28, 2010
Messages
106
Tails said:
Pretty good but I dislike the idea that Player don't have to eat food, what makes him so special? ;) I hope eating feature will be on higher difficulties.

The FAQ states that there is a harder difficulty where you have to eat, and can catch the disease from other zombies.
 

Grunker

RPG Codex Ghost
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And how do I kill zombies?
There are melee and ranged weapons. Melee weapons are quieter, while ranged weapons are more powerful and noisier. Zombies, on their own aren’t that hard to kill, so if you’re capable with a melee weapon, your characters should be able to take one down with melee without generating too much noise. Humans, however, are much deadlier than zombies and may be wearing armor and shooting back. Guns are an effective weapon against humans, but the noise can attract zombies. Of course, characters that are good with melee/ranged and have decent equipment will be able to handle a variety of situations. There are also special one-use items with combat or strategic uses.

Cool!

How does Morale work?
Morale is one of the major systems in the game, reinforcing one of the bigger themes in a zombie apocalypse scenario. Maintaining positive Morale is one of the major tasks the player has to do. Morale is based on Mood, which is generated by allies. When allies are in good spirits, their Morale drain is minor, but if they lose hope, they start generating a larger Morale penalty. Morale is calculated daily and is drawn from the player’s “good will” reserves. When Morale is negative, it can cause greater problems in the Shelter. Luxury items can help raise Morale, and certain actions/decisions the player makes can have a positive or negative effect on Morale.

So, in other games with a system like this it's usually because the player wants something from the NPCs, and they leave him if he doesn't pay up in some way.

How do they explain the PC as a morale-less dude who has to provide for all his companions lest they get bad morale?
 

anomie

Scholar
Joined
Feb 28, 2010
Messages
106
DraQ said:
anomie said:
well there might be romance so you might get aids
Romance with zombies?

:shock:

I'm not no fuckin' Morte, son.

codex_heart.png
 

denizsi

Arcane
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Nov 24, 2005
Messages
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bosphorus
RottingNaziSurfer said:
Humanity has risen! said:
The stats and skill system looks like a liter GURPS. The influence is obvious.

OH...IS IT MR. OBVIOUS?

HOW EDGYY!!!!

Not everyone is familiar with GURPS and it certainly isn't common knowledge material for average Codexer.
 

GarfunkeL

Racism Expert
Joined
Nov 7, 2008
Messages
15,463
Location
Insert clever insult here
The PC is the leader of the group, thus the group looks up to him/her for guidance and sustenance.

Or you can LARP your character in whatever way you want.
 

Hory

Erudite
Joined
Oct 1, 2003
Messages
3,002
denizsi said:
But really, if they pull this Zombie PA game without at least once baby meat reference/easter egg/special encounter, I'll condemn the game forever.
"Hell has no wrath like a woman scorned." Ouch...
 

hiver

Guest
Grunker said:
So, in other games with a system like this it's usually because the player wants something from the NPCs, and they leave him if he doesn't pay up in some way.

How do they explain the PC as a morale-less dude who has to provide for all his companions lest they get bad morale?
In ZrpG, as far as we know, morale variations in allied NPCs will happen because of many different reasons, depending on each NPC character and "moral values" and depending on players choices during quests and events in the field, or dialog based choices when reacting to the problems in the Shelter.


- You want a morale meter ticking off for your character and the game deciding for you what will boost it or lower it?
 

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