Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: BioWare; Dragon Age
<a href=http://www.homelanfed.com>HomeLan</a> posted a short <a href=http://www.homelanfed.com/index.php?id=23317>preview</a> of <a href=http://www.bioware.com>Bioware</a>'s latest masterpiece, <a href=http://www.bioware.com/games/dragon_age>Dragon Age</a>, confirming the presense of dragons in the game. How lame. I actually hoped for something metaphorical, anyway...
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<blockquote>The biggest innovation in Dragon Age is the switching, in both gameplay and viewpoint, in combat. Normally the game looks like a typical third person RPG, but BioWare wants to also have the tactical battles that were a trademark of the Baldur's gate series. In combat mode, the viewpoint switches to a over the top perspective and we got to see our hero and others take on the invaders. We were quite impressed to see that even in this early point of development, the game was capable of showing lots of characters and activity (including fireballs and lighting) without a signnificant drop in framerate. Indeed, we were told the graphics were on the low end of the visual and if they look this good and run this well now we think the final product will be even better.</blockquote>First of all, it's not the biggest, as it looks like it's the only innovation. Second, it's not really an innovation, as it's been done before. Oh well...
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.homelanfed.com>HomeLan</a> posted a short <a href=http://www.homelanfed.com/index.php?id=23317>preview</a> of <a href=http://www.bioware.com>Bioware</a>'s latest masterpiece, <a href=http://www.bioware.com/games/dragon_age>Dragon Age</a>, confirming the presense of dragons in the game. How lame. I actually hoped for something metaphorical, anyway...
<br>
<br>
<blockquote>The biggest innovation in Dragon Age is the switching, in both gameplay and viewpoint, in combat. Normally the game looks like a typical third person RPG, but BioWare wants to also have the tactical battles that were a trademark of the Baldur's gate series. In combat mode, the viewpoint switches to a over the top perspective and we got to see our hero and others take on the invaders. We were quite impressed to see that even in this early point of development, the game was capable of showing lots of characters and activity (including fireballs and lighting) without a signnificant drop in framerate. Indeed, we were told the graphics were on the low end of the visual and if they look this good and run this well now we think the final product will be even better.</blockquote>First of all, it's not the biggest, as it looks like it's the only innovation. Second, it's not really an innovation, as it's been done before. Oh well...
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Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>