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Interview Alpha Protocol Audio Interview

VentilatorOfDoom

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Tags: Alpha Protocol; Obsidian Entertainment

Matt Hickman, SEGA's assistant producer on Alpha Protocol, explains the dialogue stance system amongst others in this <a href="http://www.talkxbox.com/news/5990/alpha-protocol-interview/">audio interview.</a>
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Spotted at: <A HREF="http://www.gamebanshee.com/news/97502-alpha-protocol-audio-interview.html">Gaembenshee</A>
 

denizsi

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Boring. Boring and monotonous interviewer almost put me to sleep until he surprised by asking whether choices are redundant, giving the example of bad/neutral/good choices all leading to the same outcome in other games, to which the interviewed says things change immensely for the whole game, which sounds like an absurd overstatement, coming from Obsidian, but I hope I'm wrong.

Other than that, nothing new. The same stuff every preview and interview had, except the Saudi weapons dealer didn't come up as an example.
 

denizsi

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Why wait for it to come out? It doesn't need to be true to be a meme. It's the only example ever given so it deserves to be made a meme. Alpha Protocol is an espionage RPG where you can help or kill Saudi Weapon dealers.

There was another bit in this interview that gave me the impression there will be a big end game battle and those you allied with will come to your aid, but I might have read too much between the lines.

Exact quote is, that allies "play all the way into the end game".
 

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