Tags: BioWare; Mass Effect 2
and thus sets the bar for games to come in another important aspect of RPG gaming: <a href="http://unlvrebelyell.com/2010/04/12/geek-beat-state-of-the-art-graphics-old-fashioned-prejudices/">political correctness.</a>
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Except of course when it comes to gay romances, which are still severely lacking from ME2, but I think we all know that this issue can be easily fixed by appropriate DLC.
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<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">I’ve been playing a little bit of “Mass Effect 2” lately and it suddenly hit me: This is a fairly progressive video game. After all, unlike so many other games, this one has a strong, hispanic protagonist.
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OK. Let me take a step back and clarify: my character is hispanic.
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If you play the role-playing-game/shooter hybrid “Mass Effect 2,” yours might be Black. He might be Asian. He might be biracial. Your version of Commander Shepard might even be a woman – that’s the beauty of any game that allows you to custom-tailor the protagonist and leaves you with an open-ended back-story.
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The game only forces the last name upon you, so you aren’t confused when the entire game’s voice acting refers to you as “Commander Shepard.”
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At first, the option to create a character of any race, ethnicity or gender in video games made me feel as if the medium had finally made great strides in inclusion, compared to film and television.
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</p>
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I kinda understand this guy. He's hispanic after all. So Jorge, let me assure you it is not your fault that you're hispanic, you've been born with the condition.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14786">Watch</A>
and thus sets the bar for games to come in another important aspect of RPG gaming: <a href="http://unlvrebelyell.com/2010/04/12/geek-beat-state-of-the-art-graphics-old-fashioned-prejudices/">political correctness.</a>
<br>
Except of course when it comes to gay romances, which are still severely lacking from ME2, but I think we all know that this issue can be easily fixed by appropriate DLC.
<br>
<br>
<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">I’ve been playing a little bit of “Mass Effect 2” lately and it suddenly hit me: This is a fairly progressive video game. After all, unlike so many other games, this one has a strong, hispanic protagonist.
<br>
<br>
OK. Let me take a step back and clarify: my character is hispanic.
<br>
<br>
If you play the role-playing-game/shooter hybrid “Mass Effect 2,” yours might be Black. He might be Asian. He might be biracial. Your version of Commander Shepard might even be a woman – that’s the beauty of any game that allows you to custom-tailor the protagonist and leaves you with an open-ended back-story.
<br>
<br>
The game only forces the last name upon you, so you aren’t confused when the entire game’s voice acting refers to you as “Commander Shepard.”
<br>
<br>
At first, the option to create a character of any race, ethnicity or gender in video games made me feel as if the medium had finally made great strides in inclusion, compared to film and television.
<br>
</p>
<br>
<br>
I kinda understand this guy. He's hispanic after all. So Jorge, let me assure you it is not your fault that you're hispanic, you've been born with the condition.
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/#14786">Watch</A>