Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Beyond Divinity; Larian Studios
<a href=http://www.vgpro.com>VG Pro</a> posted an <a href=http://www.vgpro.com/news/5146>interview</a> with <b>Joachim Timmermans</b> of <a href=http://www.larian.com>Larian Studios</a> about recently released <a href=http://www.beyond-divinity.com>Beyond Divinity</a>.
<br>
<br>
<blockquote><b>If you had to choose one aspect that Larian Studios is most proud of in the game, what would it be and why?</b>
<br>
<br>
It’s hard to pick one aspect out of the game but I guess it would be the Battlefields. If this concept could reach the next level it would imply you could create a strong story-driven RPG that generates quests and levels non-stop. This means endless hours of game-play without interaction from the developer later on. It sounds simple but it certainly isn’t. The Battlefields as they are now are an excellent way to spend some time in an alternative game world next to the main world.</blockquote>Yes, because what every story-driven RPG needs are some boring random quests and levels "non-stop".
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com/">Blue's News</A>
<a href=http://www.vgpro.com>VG Pro</a> posted an <a href=http://www.vgpro.com/news/5146>interview</a> with <b>Joachim Timmermans</b> of <a href=http://www.larian.com>Larian Studios</a> about recently released <a href=http://www.beyond-divinity.com>Beyond Divinity</a>.
<br>
<br>
<blockquote><b>If you had to choose one aspect that Larian Studios is most proud of in the game, what would it be and why?</b>
<br>
<br>
It’s hard to pick one aspect out of the game but I guess it would be the Battlefields. If this concept could reach the next level it would imply you could create a strong story-driven RPG that generates quests and levels non-stop. This means endless hours of game-play without interaction from the developer later on. It sounds simple but it certainly isn’t. The Battlefields as they are now are an excellent way to spend some time in an alternative game world next to the main world.</blockquote>Yes, because what every story-driven RPG needs are some boring random quests and levels "non-stop".
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com/">Blue's News</A>