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Interview Flagship interview at Silven

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Flagship Studios

<a href=http://www.silven.com>Silven Crossroads</a> posted an <a href=http://www.silven.com/pcmac.asp?case=showreview&reviewid=41&gameid=63>interview</a> with <b>Bill Roper</b> of <a href=http://www.flagshipstudios.com>Flagship Studios</a>, confirming that the mystery game is indeed an RPG, of the kind that <i>hasn’t been done before</i>. My favourite kind.
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<blockquote><b>Do you think your process as a team varies from the way other development team work?</b>
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We usually will write a 1-2 page white paper and then everyone works on the ideas that are there. The team may change those ideas or modify them, or we may find we have something that works but it doesn’t make sense in the game. Again, we argue passionately about what goes into the game. It’s all about keeping our focus on the game.
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Other teams will spend weeks or months on their design document. The disadvantage to that approach is that they then become hesitant to make changes after they have so much time invested in the original design.</blockquote>The interview is basically the same old stuff Bill said before, but it's a good read for those who didn't pay any attention to <a href=http://www.flagshipstudios.com>Flagship</a> before.
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Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Not true. This time, the interview's in English.

Seriously, though, I have to commend Bill on his mastery of saying absolutely nothing while maintaining a general level of hype.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
Exitium said:
Bill sounds like a politician.
i remember his "style" from the pre-diablo2 days, everything that comes out of his mouth is completely worthless and useless information, he gives a speech the first day of development and he keeps repeating the same thing like a machine all the way up to the last day.
I'd say you should forget about flagship until they release a demo or are a week before game release, at least thats what im going to do :P
 

S4ur0n27

Liturgist
Joined
Apr 21, 2004
Messages
382
Location
Outremont
If Flagships continues in the vein of Blizzard, we won't be getting any demo uintil 6 months after the game is released.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Diablo had a demo out before it was released. The game balance was completely skewed compared to the final, too. If there's one thing about Blizzard games is that they do a lot of tweaking before releasing the final product so never judge their games based on the demos you play. The same probably holds true for ArenaNet, which was founded by many of Diablo and Diablo 2's developers, most of whom developed the network code in WoW before leaving Blizzard.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
S4ur0n27 said:
If Flagships continues in the vein of Blizzard, we won't be getting any demo uintil 6 months after the game is released.

I'd be mighty interested in which Blizzard releases you're referencing, 'cause I just know you aren't talking about Diablo 2 or Warcraft 3. I do recall a long delay for a demo of the original Diablo, but that's a bit south of the horizon at this point.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Vault Dweller said:
I'm pretty sure that I played the demo before Diablo was released.

You're right. I was Mac-only at that point, and I'm remembering a delay with the Mac version of the demo.
 

DrattedTin

Liturgist
Joined
Jan 9, 2003
Messages
426
Diablo 2's demo came out WAAAY after it did.

This is true, but there was an open beta before it was released, that allowed anyone even moderately interested in it to play.
 

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