Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<a href=http://www.teamxbox.com>Team Xbox</a> posted a 3-page long <a href=http://previews.teamxbox.com/xbox/734/Knights-of-the-Old-Republic-II-The-Sith-Lords/p1>preview</a> of <b>KotOR II: The Sith Lords</b>, mostly recycling already known info.
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<blockquote>Combat will also feature the hybrid turn-based system used in KotOR with a few additions like quick-key slots for different weapon configurations. The combat system worked so well in the first game, Obsidian was in no hurry to gum up the works. The addition of the quick-key slots will allow players to switch to a weapon that may be more effective on a particular enemy faster. There will be a number of special weapons added to the game, one example being a Boba Fett-like wrist rocket launcher. </blockquote>Cool. A Star Wars game that doesn't support a Boba Fett looking character is like a FR game that doesn't let you play a dual wielding drow.
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<a href=http://www.teamxbox.com>Team Xbox</a> posted a 3-page long <a href=http://previews.teamxbox.com/xbox/734/Knights-of-the-Old-Republic-II-The-Sith-Lords/p1>preview</a> of <b>KotOR II: The Sith Lords</b>, mostly recycling already known info.
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<blockquote>Combat will also feature the hybrid turn-based system used in KotOR with a few additions like quick-key slots for different weapon configurations. The combat system worked so well in the first game, Obsidian was in no hurry to gum up the works. The addition of the quick-key slots will allow players to switch to a weapon that may be more effective on a particular enemy faster. There will be a number of special weapons added to the game, one example being a Boba Fett-like wrist rocket launcher. </blockquote>Cool. A Star Wars game that doesn't support a Boba Fett looking character is like a FR game that doesn't let you play a dual wielding drow.
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