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Interview Enter the spotlight at the Bethblog: JE Sawyer

VentilatorOfDoom

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Staff Member
Joined
Apr 4, 2009
Messages
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Tags: J.E. Sawyer; Obsidian Entertainment

The Bethesda Blog <a href="http://bethblog.com/index.php/2010/05/05/inside-the-vault-obsidians-josh-sawyer/#more-7333">interrogates JE Sawyer.</a> What did Bethsoft do to our favorite devs? Just look at this forced smile, the subliminal cry for help. I think they even tattooed a prisoner number onto his arm.
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<blockquote><b>Thus far, what’s been the highlight of your career?</b>
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Growing up, Brian Fargo was one of my heroes. Working for Black Isle was amazing for me because Interplay made Bard’s Tale, the first CRPG I ever played. After Icewind Dale shipped, Brian sent an e-mail to Feargus telling him he played through the whole game and really enjoyed it. So even though the highlight came only a year into my development career, I think it will be hard to top that.
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<b>What would you say is your personal favorite game of all time?</b>
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I have three all-time favorites: the original Pool of Radiance, Darklands, and the original Fallout. All have their own flaws and idiosyncrasies, but those are the three that have drawn me in more than any others. They’re also the ones that I can go back to without feeling like they’ve aged badly.</blockquote>
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Spotted at: <A HREF="http://www.rpgwatch.com/#14910">RPGWatch</A>
 

Wyrmlord

Arcane
Joined
Feb 3, 2008
Messages
28,886
Josh Sawyer truly is a clever person.

Icewind Dale took just four months to make.

And look at the result.

Those were blessful times when Feargus' Slam Dunks unintentionally worked out, because he chose the right person with whom to make a cheap, low-budget, quick development project that was not meant to have any quality, but just quick bucks.
 

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