Grunker said:
You're free to enlighten me with your wisdom about which parts of Drakensang you found so compelling?
The character system. It's awesome, a true RPG character system, unlike Dragon Age for example.
True, the combat was annoying in DS1 and hasn't been improved in this one. Mainly 2 things: when you attack someone the pathfinding will desperately run in circles trying to find a spot to attack, and secondly you can't use party formations tactically, eg tank something, since the opponents will just move thru your tanks and go after the mage. Otherwise it's not worse than other RTWP games as of late. But yes, for a game that combat centric they better had improved the combat mechanics.
The rest is lame encounter design. Repetitive, tedious. But again, compared to DS1 it's much better, but it's still there to a certain extent. Example: Efferd temple. I think 99% of the effort went into creating the awesome 3d visuals, the rest was merely enough to populate the dungeon with ~40 identical giant mudcrab/giant slug encounters.
What happened to the interesting dungeons of olde? Anyway. Dragon Age wasn't better in that regard.
If you hated DS1 so passionately, DS2 will hardly change your opinion.
I don't say that DS2 is a great game, but I saw that they improved a lot over the first one in different aspects. So they're moving into the right direction.