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Editorial Making Epic 3D Dungeons

VentilatorOfDoom

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Tags: Frayed Knights

<p>Jay "Rampant Coyote" Barnson <a href="http://rampantgames.com/blog/?p=454" target="_blank">ponders dungeon design.</a></p>
<p>&nbsp;</p>
<blockquote>
<p>So anyway, fast forward to today. Making 3D maps for a first-person perspective game. Tracy Hickman was 100% correct.&nbsp; What I think of as an awesome, classic, &ldquo;old-school&rdquo;&nbsp; map &ndash; like one of the above examples &ndash; comes out awfully , squat, boring, and &ndash; yes, dumpy &ndash; if translated directly into full-on 3D. Oh, and they also turn out pretty maze-like, too. And about 2/3rds of their actual size relative to what should be your &ldquo;proper&rdquo; eyepoint. I&rsquo;m sure there are some things that can be done to make it more interesting and visually appealing (Kevin did wonders for the Temple of Pokmor Xang, which began life as a 2D graph-paper map with very few elevation-change cues). But apparently the direct translation of my vision of a &ldquo;good map&rdquo; runs counter to that of visually appealing and functional 3D map design.</p>
</blockquote>
<p>Look at the screenshot. It's not grimdarkgritty enough.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#14934">RPGWatch</a></p>
 

Orgasm

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Why not start posting news about Cleve's blogposts?
He is also some noname dude nobody gives a shit about.
 

Unradscorpion

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May 19, 2008
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If the z axis doesn't actually add anything, it's only a distraction. And what can it add?
 

Xor

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Unradscorpion said:
If the z axis doesn't actually add anything, it's only a distraction. And what can it add?

M.C. Escher dungeons.
 

CrimHead

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Jan 16, 2010
Messages
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Xor said:
Unradscorpion said:
If the z axis doesn't actually add anything, it's only a distraction. And what can it add?

M.C. Escher dungeons.

Oh God that'd be fucking amazing.
 

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