Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Fall: Last Days of Gaia; Silver Style
<b>Carsten Strehse</b> was spotted <a href=http://www.gamebanshee.com/interviews/thefall1.php>chatting</a> with <a href=http://www.gamebanshee.com>GameBanshee</a> about <a href=http://www.the-fall.com>The Fall</a>. Believe it or not, <b>Carsten</b> didn't mention <b>Fallout</b> at all. Weird.
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<blockquote><b>Other than the setting, what do you feel will set The Fall apart from other RPGs available to gamers? </b>
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Well, on the technical side of things there surely are a few ideas and techniques that are rather uncommon for RPGs. I already mentioned the vehicle physics, but there's also the character motion/animation which is realized through so called Inverse Kinematics. Ensuring that the limbs are positioned correctly, characters can turn there head into a specific direction and that they're aiming their weapons precisely at their targets instead of having premade but limited poses.
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Our approach for scripting and NPC simulation, called Living World Architecture (LWA), also goes beyond what current genre representatives feature. Every single NPC has different activities he can and will follow depending on the circumstances. We're also trying to make sure that what is supposed to be a community will also look and feel like In casea community to the player.
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You'll also face some large scale battles that might take place on the whole map. Combat isn't limited to a range of let's say 40 yards. Don't get me wrong though, it's still an RPG and you won't spend most of the time on the battlefield. And, of course, often enough there's an option to avoid battles by being diplomatic or sneaking your way around the enemies.
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Other than that there also are the Survival, Driving and Speech skills. And we're trying there's content for players that beat the main story line. You'll run across some new characters, quests and other 'nuggets' afterwards.</blockquote>In case, somebody is too lazy to read all this stuff, here is a brief overview:
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Q: What sets The Fall apart from other RPG?
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A: First of all, we have cool but crappy looking characters animation, a very important RPG feature. Second, our NPCs follow daily schedule - a never seen before feature. Last but not the least, we have a Speech skill. No other game has that.
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What I really like is that there is a Driving skill. I hope that there is a Cellphone skill too, and together with a Speech skill, you can drive around, while talking on your cellphone, annoying the fuck out of people. That would be very cool, realistic, and innovative.
<b>Carsten Strehse</b> was spotted <a href=http://www.gamebanshee.com/interviews/thefall1.php>chatting</a> with <a href=http://www.gamebanshee.com>GameBanshee</a> about <a href=http://www.the-fall.com>The Fall</a>. Believe it or not, <b>Carsten</b> didn't mention <b>Fallout</b> at all. Weird.
<br>
<br>
<blockquote><b>Other than the setting, what do you feel will set The Fall apart from other RPGs available to gamers? </b>
<br>
<br>
Well, on the technical side of things there surely are a few ideas and techniques that are rather uncommon for RPGs. I already mentioned the vehicle physics, but there's also the character motion/animation which is realized through so called Inverse Kinematics. Ensuring that the limbs are positioned correctly, characters can turn there head into a specific direction and that they're aiming their weapons precisely at their targets instead of having premade but limited poses.
<br>
<br>
Our approach for scripting and NPC simulation, called Living World Architecture (LWA), also goes beyond what current genre representatives feature. Every single NPC has different activities he can and will follow depending on the circumstances. We're also trying to make sure that what is supposed to be a community will also look and feel like In casea community to the player.
<br>
<br>
You'll also face some large scale battles that might take place on the whole map. Combat isn't limited to a range of let's say 40 yards. Don't get me wrong though, it's still an RPG and you won't spend most of the time on the battlefield. And, of course, often enough there's an option to avoid battles by being diplomatic or sneaking your way around the enemies.
<br>
<br>
Other than that there also are the Survival, Driving and Speech skills. And we're trying there's content for players that beat the main story line. You'll run across some new characters, quests and other 'nuggets' afterwards.</blockquote>In case, somebody is too lazy to read all this stuff, here is a brief overview:
<br>
<br>
Q: What sets The Fall apart from other RPG?
<br>
A: First of all, we have cool but crappy looking characters animation, a very important RPG feature. Second, our NPCs follow daily schedule - a never seen before feature. Last but not the least, we have a Speech skill. No other game has that.
<br>
<br>
What I really like is that there is a Driving skill. I hope that there is a Cellphone skill too, and together with a Speech skill, you can drive around, while talking on your cellphone, annoying the fuck out of people. That would be very cool, realistic, and innovative.