Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Second Roots interview at RPGDot

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Roots, The; Tannhauser Gate

<a href="http://www.rpgdot.com">RPGDot</a> brings us more content today with an interview where they talk to <b>Piotr Krzywonosiuk</b> of Tannhauser Gate about their dubious RPG The Roots.
<br>
<br>
<blockquote>I partially answered this in one of the previous questions. While the combat system should be described as ‘turn-based’ it carries a few unique elements, which makes it behave in a more real-time fashion. So, we have turns when certain characters take action but a player is given additional control over each of the party member. This also allowed us to smuggle in the tactical element to combat.</blockquote>
<br>
<br>
Somewhere, deep inside that doubletalk laden, muddled statement, is an admission that it's just real time with pause. It'd take a far better man than I to decode that, though.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Isn't this the game that someone here once claimed is actually turn based? I don't see how what they said in any way resembles real time with pause, besides. I think what he's describing is point breaks - and that's sure as hell not real time. Just makes it seem that way.
 

Stark

Liturgist
Joined
Mar 31, 2004
Messages
770
yeah. I was going through the description of the "turn based combat" but found it extremely silly (the guy just went on and on about the combat, but not the combat mechanics) and did not address the question at all. so is it real time with pause, or point break, or what?
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
That was me. There's a turn-based system with action-points but I don't entirely understand the "additional control". After a character has used their action points during their turn, there seems to be a phase of free movement, which I didn't entirely understand to be honest. I'll re-read the email when I get home and see if I can get my head around it.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom