Spazmo
Erudite
Tags: Roots, The; Tannhauser Gate
<a href="http://www.rpgdot.com">RPGDot</a> brings us more content today with an interview where they talk to <b>Piotr Krzywonosiuk</b> of Tannhauser Gate about their dubious RPG The Roots.
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<blockquote>I partially answered this in one of the previous questions. While the combat system should be described as ‘turn-based’ it carries a few unique elements, which makes it behave in a more real-time fashion. So, we have turns when certain characters take action but a player is given additional control over each of the party member. This also allowed us to smuggle in the tactical element to combat.</blockquote>
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Somewhere, deep inside that doubletalk laden, muddled statement, is an admission that it's just real time with pause. It'd take a far better man than I to decode that, though.
<a href="http://www.rpgdot.com">RPGDot</a> brings us more content today with an interview where they talk to <b>Piotr Krzywonosiuk</b> of Tannhauser Gate about their dubious RPG The Roots.
<br>
<br>
<blockquote>I partially answered this in one of the previous questions. While the combat system should be described as ‘turn-based’ it carries a few unique elements, which makes it behave in a more real-time fashion. So, we have turns when certain characters take action but a player is given additional control over each of the party member. This also allowed us to smuggle in the tactical element to combat.</blockquote>
<br>
<br>
Somewhere, deep inside that doubletalk laden, muddled statement, is an admission that it's just real time with pause. It'd take a far better man than I to decode that, though.