Jason
chasing a bee
Tags: Gearhead 2
<p><a href="http://www.gearheadrpg.com/?p=88" target="_blank">GearHead 2 at 0.626</a></p>
<ul>
<li>New faction and city-based missions. Also, some new lancemate missions.</li>
<li>Largo now Class 6</li>
<li>New portraits by Ladi and new sprites by wipmeeniebom</li>
<li>Allies get shop discount, enemies get markup (services.pp)</li>
<li>Salvaged mecha can’t be sold for much money (arenascript.pp)</li>
<li>Increased basic mission rewards by 25% to compensate (arenascript.pp)</li>
<li>Sometimes, stores will put items on sale (services.pp)</li>
<li>Sales tag displayed in stores (services.pp)</li>
<li>Added cost adjust gear option (gearutil.pp)</li>
<li>Lancemates won’t learn more skills than limit (arenascript.pp)</li>
<li>Fixed Anti-Beam HYPER resistance (action.pp, Ephafn again)</li>
<li>Charge attacks should use proper skill (effects.pp, thanks Ephafn)</li>
<li>Fixed bug with MonkeyMap AddExit (randmaps.pp)</li>
<li>Carve maps can now get an exit (randmaps.pp)</li>
<li>Added MissionGiver character description (ghchars.pp)</li>
<li>Personadex cost bug fixed (ghintrinsic.pp)</li>
</ul>
<p><a href="http://asciisector.net/forum/viewtopic.php?t=1341" target="_blank">Privateer: Ascii Sector at 0.6.5</a></p>
<p> </p>
<p style="padding-left: 30px;">- Fixed New Frankfurt data file bug. <br /> - Fixed minor bugs with course charting in the Quine and nav computer. <br /> - Fixed bug with pathfinding of fleeing NPCs causing the game to freeze on a very small base. <br /> - Fixed bug with increased movement time when burdened. <br /> - Fixed bug with inventory weight not decreased when you use up all ammo in a clip, when a vest or helmet is destroyed, or a weapon is knocked or shot out of your hand. <br /> - The casino guards now also check for weapons and armor in your backpack before granting access to the casino. <br /> - Increased casino security. <br /> - New quest scripting functions: characters can be placed on ships; quest items can be given weight; optional SpawnCharacters function to control how many random characters to spawn on a quest ship when boarded; PlaceItem trigger result replaces PlaceItemOnBase and GiveItem; new Docked, Boarded, FactionAttitude and DistanceTo trigger events; new BoardPlayerShip, LeavePlayerShip and BoardDockedShip character orders, as well as Faction attribute for quest characters. Check the updated Quest Maker's Manual for details.</p>
<p> </p>
<p><a href="http://blog.te4.org/2010/05/tome/beta-2-is-upon-us/" target="_blank">Tales of Middle Earth 4 Beta 2</a></p>
<p>(partial changelist)</p>
<ul>
<li>added moria and a reason to go there, the end is quite loose at this point</li>
<li>Ukruk now has Rush</li>
<li>Stone Wall actually works now</li>
<li>added a_lomos_del_dragon_blanco music</li>
<li>fixed chain lightning</li>
<li>new display modes: ascii with color background</li>
<li>slings are made of leather</li>
<li>gradient lightning</li>
<li>all players now start with 2 potions of cure poison</li>
<li>reduced the size of the last level of elven ruins</li>
</ul>
<p> </p>
<p><a href="http://www.gearheadrpg.com/?p=88" target="_blank">GearHead 2 at 0.626</a></p>
<ul>
<li>New faction and city-based missions. Also, some new lancemate missions.</li>
<li>Largo now Class 6</li>
<li>New portraits by Ladi and new sprites by wipmeeniebom</li>
<li>Allies get shop discount, enemies get markup (services.pp)</li>
<li>Salvaged mecha can’t be sold for much money (arenascript.pp)</li>
<li>Increased basic mission rewards by 25% to compensate (arenascript.pp)</li>
<li>Sometimes, stores will put items on sale (services.pp)</li>
<li>Sales tag displayed in stores (services.pp)</li>
<li>Added cost adjust gear option (gearutil.pp)</li>
<li>Lancemates won’t learn more skills than limit (arenascript.pp)</li>
<li>Fixed Anti-Beam HYPER resistance (action.pp, Ephafn again)</li>
<li>Charge attacks should use proper skill (effects.pp, thanks Ephafn)</li>
<li>Fixed bug with MonkeyMap AddExit (randmaps.pp)</li>
<li>Carve maps can now get an exit (randmaps.pp)</li>
<li>Added MissionGiver character description (ghchars.pp)</li>
<li>Personadex cost bug fixed (ghintrinsic.pp)</li>
</ul>
<p><a href="http://asciisector.net/forum/viewtopic.php?t=1341" target="_blank">Privateer: Ascii Sector at 0.6.5</a></p>
<p> </p>
<p style="padding-left: 30px;">- Fixed New Frankfurt data file bug. <br /> - Fixed minor bugs with course charting in the Quine and nav computer. <br /> - Fixed bug with pathfinding of fleeing NPCs causing the game to freeze on a very small base. <br /> - Fixed bug with increased movement time when burdened. <br /> - Fixed bug with inventory weight not decreased when you use up all ammo in a clip, when a vest or helmet is destroyed, or a weapon is knocked or shot out of your hand. <br /> - The casino guards now also check for weapons and armor in your backpack before granting access to the casino. <br /> - Increased casino security. <br /> - New quest scripting functions: characters can be placed on ships; quest items can be given weight; optional SpawnCharacters function to control how many random characters to spawn on a quest ship when boarded; PlaceItem trigger result replaces PlaceItemOnBase and GiveItem; new Docked, Boarded, FactionAttitude and DistanceTo trigger events; new BoardPlayerShip, LeavePlayerShip and BoardDockedShip character orders, as well as Faction attribute for quest characters. Check the updated Quest Maker's Manual for details.</p>
<p> </p>
<p><a href="http://blog.te4.org/2010/05/tome/beta-2-is-upon-us/" target="_blank">Tales of Middle Earth 4 Beta 2</a></p>
<p>(partial changelist)</p>
<ul>
<li>added moria and a reason to go there, the end is quite loose at this point</li>
<li>Ukruk now has Rush</li>
<li>Stone Wall actually works now</li>
<li>added a_lomos_del_dragon_blanco music</li>
<li>fixed chain lightning</li>
<li>new display modes: ascii with color background</li>
<li>slings are made of leather</li>
<li>gradient lightning</li>
<li>all players now start with 2 potions of cure poison</li>
<li>reduced the size of the last level of elven ruins</li>
</ul>
<p> </p>