Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview New Witcher interview at RPGVault

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
Tags: CD Projekt; Witcher, The

RPGVault's Jonric has <a target=_blank href=http://rpgvault.ign.com/articles/520/520848p1.html>interviewed</a> two <a target=_blank href=http://www.thewitcher.com>Witcher</a> dev team members - <b>Michal Kicinski</b> and <b>Ryszard Chojnowski</b>. Here's a snippet:
<br>
<ul>The game is divided into five chapters. In each one, the player will have many different quests to complete. We try to keep the structure of the game as open as possible, meaning that most of the tasks can be accomplished in many different ways. You'll be also able to attack and kill practically all the characters you meet, even your friends - if you are skillful enough. ;) Depending on the player's decisions, there are also three different endings. Which one occurs is affected by the players' actions throughout the whole adventure. </ul>
<br>
No invulnerable NPCs is always a good thing. Too bad quite a big portion of this interview is copy+pasted from the game's official site...
<br>
<br>
Cheers, <b>DemonKing</b>!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom