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Interview Gearhead Interview now up

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Gearhead; Joseph Hewitt

We had ourselves a little chat with <b>Joseph Hewitt</b>, the guy behind the popular roguelike Gearhead.
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<blockquote>I've tried to make the game world as interesting as I can. GearHead features a number of different cities, and hundreds of different NPCs. Conversations are resolved with a menu system similar to that used in many other CRPGs. There are twelve different factions of which the PC can join seven. As a campaign progresses, the PC will make a number of friends and enemies who may show up at various times to either help or hinder his main quest.</blockquote>
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<a href=http://rpgcodex.com/content.php?id=102>Enjoy.</a>
 

EEVIAC

Erudite
Joined
Mar 30, 2003
Messages
1,186
Location
Bumfuck, Nowhere
I started writing this game because it was something I wanted to play. That's still the driving reason behind development.

From the character creation to the really odd, random conversation generator, the ideal shows. Its this sort of thing that makes me want to send Joseph money, if only to see a super-hero RPG with the Gearhead skill system.

It's difficult to stay committed to an independent project long enough so that you can start attracting fans, and thereby start attracting help.

I hope resle from Ashes reads this.
 

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