Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Games Extreme obliterates Spells of Gold

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Tags: Spells of Gold

<a href=http://www.gamesxtreme.com>Games Extreme</a> posted an extremely negative <a href=http://www.gamesxtreme.com/review/324.shtml>review</a> of <a href=http://www.buka.com/game/Game_17.htm>Spells of Gold</a>, a Russian RPG focused on trading, that apparently was marketed as <i>the greatest open-ended trading game since the 1980's classic Elite</i>, which is a very bold statement. Anyway, the reviewer used words like "one of the worst games", "trully awful", "insult to the genre", and begged readers to buy something else instead.
<br>
<br>
<blockquote>The game is a fantasy, isometric game involving trading and combat, many games have done this before, yet none of them have done it this poorly. The idea of the game is to travel from city to city, keeping an eye on the prices of goods so you can make cash by trading with the various shops. Outside of each town is a small area that contains enemies for you to fight, fighting is simply a matter or clicking on an enemy as fast as you can til they die. This gets boring very quickly. Most towns have a school where you can learn new skills to progress your character, early on you have access to magical skills such as healing. With combat experience your characters gain levels, which allow you to increase your base statistics, which in turn gives you access to additional weapons and armour. Towns folk will ask you to deliver letters for them, and will pay you a small amount of gold. This is where one of the big problems lies, delivering letters appears to be the only mission in the game, and you'llfind yourself travelling from town to town delivering letters and picking up new ones to deliver elsewhere. Quite soon you get forget about the trading element of the game, as you can make a lot more gold from these simple deliveries. Also combat can be completely avoided and so you can probably guess how boring the game becomes.</blockquote>Doesn't sound too good, does it? Anybody played it yet?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
I thought this was supposed to be turn-based?

EDIT: Maybe I'm thinking of Goldenland...
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
Unlike some other negative reviews that I've read, this one actually describes gameplay's mechanics and they are hardly impressive. It's a shame, I loved the original Elite and was looking forward to a decent "trader"
 

Dragon

Augur
Joined
Aug 1, 2003
Messages
101
Location
Toulouse, France
I tried it a little. At first, it seemed pretty interesting with the trading stuff and the big land to explore. Then I discovered that it is always the same : same villages, sames trader, trainers, same surroundings, same boring combat... All is simplified. They just instanciated the same generic elements over an other.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom