Tags: BioWare; Mass Effect 2
<p>Rock, Paper, Shotgun a<a href="http://www.rockpapershotgun.com/2010/06/03/messiah-complex-prt-2-towards-mass-effect-3/#more-30625" target="_blank">re pondering BioDesign</a> and what they'd like to see in ME3.</p>
<blockquote>
<p>Well, I don’t even want to touch on the fact any time a Renegade or Paragon option appears, it’s basically a win-button. It does reduce the game down to it being a style thing of whether you want to go one way or another at any moment – both are often equally effective. In some ways, it works stylistically, making you equally as much of a decisive figure either way, but separating them totally does really remove much of the moral element to the game. The interrupts are wonderful… but they’re rarely – as in, I never saw one, but there’s apparently one – applied antagonistically. Offering a Paragon or Renegade option simultaneously would become a “What will I do now?” rather than “I’m going to press it to just see what I do. And why not? It’ll almost certainly be better than what would happen if I didn’t… and I’ll end up with a more powerful character too”.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15058">RPGWatch</a></p>
<p>Rock, Paper, Shotgun a<a href="http://www.rockpapershotgun.com/2010/06/03/messiah-complex-prt-2-towards-mass-effect-3/#more-30625" target="_blank">re pondering BioDesign</a> and what they'd like to see in ME3.</p>
<blockquote>
<p>Well, I don’t even want to touch on the fact any time a Renegade or Paragon option appears, it’s basically a win-button. It does reduce the game down to it being a style thing of whether you want to go one way or another at any moment – both are often equally effective. In some ways, it works stylistically, making you equally as much of a decisive figure either way, but separating them totally does really remove much of the moral element to the game. The interrupts are wonderful… but they’re rarely – as in, I never saw one, but there’s apparently one – applied antagonistically. Offering a Paragon or Renegade option simultaneously would become a “What will I do now?” rather than “I’m going to press it to just see what I do. And why not? It’ll almost certainly be better than what would happen if I didn’t… and I’ll end up with a more powerful character too”.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15058">RPGWatch</a></p>