Jason
chasing a bee
Tags: Desktop Dungeons
<p><a href="http://www.qcfdesign.com/?p=325" target="_blank">Desktop Dungeons at 0.14</a></p>
<ul>
<li>- All new religion system where you use earned piety for specific upgrades.</li>
<li>- Streamlined interface totally still lets you do all that math if you want to. You’ll wonder how you ever played it before.</li>
<li>- 100% gold custom tileset by indie king-maker and all around super nice guy, Derek Yu! (Spelunky, TIGSource)</li>
<li>- All your old character files will work just fine, but it’s more fun to start from scratch again. Trust us.</li>
<li>- Tweaks: F2 doubles the window, F4 fullscreens, ESC no longer insta-closes and there’s even arrow-key navigation if you’re that way inclined.</li>
<li>- Fresh high score lists on which to min-max freely (We may even have balanced the Vampire)</li>
<li>- Even more content for the super-hardcore endgame players. Seriously, we can’t finish this thing…</li>
</ul>
<p><a href="http://roguesurvivor.blogspot.com/2010/06/alpha-31.html" target="_blank">Rogue Survivor Alpha 3.1</a> (partial changelist)</p>
<ul>
<li>- Improved AI use of cellphones.</li>
<li>- Improved AI use of lights.</li>
<li>- AI make use of the Shout action to wake up nearby sleeping friends when seeing enemies (that includes your followers).</li>
<li>- Improved AI fight or flee logic (yes again).</li>
<li>- Improved AI item management (yes again).</li>
<li>- Changed Cautious vs Courageous directives effects.</li>
<li>- As a result of changes, Civilians should be more slightly competent in melee fighting and followers more useful as fighters/guards/mules.</li>
</ul>
<p><a href="http://asciisector.net/forum/viewtopic.php?t=1372" target="_blank">Privateer: Ascii Sector at v0.6.6.1</a></p>
<ul>
<li>- Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).</li>
<li>- Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.</li>
<li>- Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.</li>
<li>- Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.</li>
<li>- Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.</li>
<li>- Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.</li>
<li>- Fixed bug with cargo being spawned on a retro Talon.</li>
<li>- You can now sell stuff from your locker at the equipment shop.</li>
</ul>
<p><br /><em>Thanks to Gragt for the shaved ferret pics</em></p>
<p><a href="http://www.qcfdesign.com/?p=325" target="_blank">Desktop Dungeons at 0.14</a></p>
<ul>
<li>- All new religion system where you use earned piety for specific upgrades.</li>
<li>- Streamlined interface totally still lets you do all that math if you want to. You’ll wonder how you ever played it before.</li>
<li>- 100% gold custom tileset by indie king-maker and all around super nice guy, Derek Yu! (Spelunky, TIGSource)</li>
<li>- All your old character files will work just fine, but it’s more fun to start from scratch again. Trust us.</li>
<li>- Tweaks: F2 doubles the window, F4 fullscreens, ESC no longer insta-closes and there’s even arrow-key navigation if you’re that way inclined.</li>
<li>- Fresh high score lists on which to min-max freely (We may even have balanced the Vampire)</li>
<li>- Even more content for the super-hardcore endgame players. Seriously, we can’t finish this thing…</li>
</ul>
<p><a href="http://roguesurvivor.blogspot.com/2010/06/alpha-31.html" target="_blank">Rogue Survivor Alpha 3.1</a> (partial changelist)</p>
<ul>
<li>- Improved AI use of cellphones.</li>
<li>- Improved AI use of lights.</li>
<li>- AI make use of the Shout action to wake up nearby sleeping friends when seeing enemies (that includes your followers).</li>
<li>- Improved AI fight or flee logic (yes again).</li>
<li>- Improved AI item management (yes again).</li>
<li>- Changed Cautious vs Courageous directives effects.</li>
<li>- As a result of changes, Civilians should be more slightly competent in melee fighting and followers more useful as fighters/guards/mules.</li>
</ul>
<p><a href="http://asciisector.net/forum/viewtopic.php?t=1372" target="_blank">Privateer: Ascii Sector at v0.6.6.1</a></p>
<ul>
<li>- Fixed bug that could cause the game to freeze when using the inventory (the game would think there was a quest being played and check for unexisting trigger events when picking up or dropping items).</li>
<li>- Fixed issue with the old Quine4000+ not being upgraded to the 5000 model when loading an old game.</li>
<li>- Fixed bug with a kill from a hand grenade not being registered if nobody saw you throw the grenade.</li>
<li>- Fixed bug with the weight of a grenade not being subtracted from your total weight when throwing it.</li>
<li>- Fixed bug with not being able to walk onto a tile with a corpse that was sitting on a chair.</li>
<li>- Fixed bug with a quest item not being removed correctly after a quest is done if the item is in the player's backpack or locker.</li>
<li>- Fixed bug with cargo being spawned on a retro Talon.</li>
<li>- You can now sell stuff from your locker at the equipment shop.</li>
</ul>
<p><br /><em>Thanks to Gragt for the shaved ferret pics</em></p>