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Interview Two KOTOR interviews at PlayMoreConsoles and TeamXbox

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Chris Avellone; Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

A couple console sites have got fresh previews of Obsidian's upcoming Star Wars sequel Knights of the Old Republic II: Sith Lords.
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First off, <a href=http://www.playmoreconsoles.com>PlayMoreConsoles</a> talked to MCA about the game in their <a href=http://xbox.playmoreconsoles.com/interview.asp?IntID=36>interview</a>.
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<blockquote>In addition, we`re trying to improve on the great personality mechanics in the first game with the ability to influence your companions to the light and dark side - and trying to include more reactive game mechanics and plot elements based on character choices (such as your answers to the fate of your player in the first game sending echoes throughout the rest of the story). While parts of the game will be linear, we`re hoping your PC & NPC interactions won`t be.</blockquote>
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Hopefully we'll be able to visit the graves of Carth's family and then laugh until that pansy cries.
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Next up, <a href=http://www.teamxbox.com>TeamXbox</a> have their own <a href=http://interviews.teamxbox.com/xbox/822/Star-Wars-KotOR-II-Interview/p1>interview</a> with KOTOR2 producer Mike Gallo.
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<blockquote>Some might say that it's a solid story arc, or solid characters or compelling side quests. I think that it's all of those things. Another often overlooked part of the first game was the choice to do voice-over for every character in the game. This really had a positive effect on the story and characters. Imagine playing KOTOR I with a limited voice set, or none at all. I think that players would have had a far different experience. We're doing full voice for The Sith Lords too!</blockquote>
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The only problem with those was all the alien voice overs which always went on forever and really annoyed the heck out of me.
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Spotted at: <A HREF="http://www.rpgdot.com">RPGDot</A>
 

dagamer667

Liturgist
Joined
Jan 25, 2004
Messages
104
Yeah, the alien VOs got extremely annoying after a while. It would be nice if there is a way to turn them off without muting the normal voices.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
What's more, the same lengthy voice clips got used even when the subtitled dialogue was one or two words long.
 

Transcendent One

Liturgist
Joined
Nov 21, 2003
Messages
781
Location
Fortress of Regrets
I don't know how it can possibly not get engraved in your memory seeing as how it repeats every two seconds. Unless you skip through all the alien dialog without reading.
 

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