Tags: Frayed Knights
<p>Jay "Rampant Coyote" Barnson, the man famous for giving his character portraits a truely oldschool look as well as for not appearing in the Codex person combobox to this very day, <a href="http://rampantgames.com/blog/?p=803" target="_blank">makes more excuses why Frayed Knights isn't ready yet</a>. The main reason is that the time necessary to finish Frayed Knights will be approximately 180% of the time necessary to finish Frayed Knights, if I understood his math correctly. We at the Codex have an easier term for that: Thursday.</p>
<blockquote>
<p>When I first got started in game development, I was told of the “80/20″ rule. That is, 80% of the work takes 20% of the time… and the remaining 20% of the work takes 80% of the time. I’ve also come across the expression, “The first 90% of the work takes 90% of the time, and the remaining 10% of the work takes the other 90% of the time.” It’s very true. Those of you nodding while wincing in pain, I see you guys are professional developers of one stripe or another.</p>
<p>For the rest of you, I want to invite you to ride virtual shotgun with me through a somewhat recent experience (from a month ago) in building out part of the game. I’m going to change the name of a few things to avoid too much spoilerific territory, but when you play through Act 1, you’ll undoubtedly recognize this part if you still remember this article. But all we’re going to do is script up a single room in a dungeon. Of many rooms.</p>
</blockquote>
<p>Personally, I love the idea of an Transmogrification device.</p>
<p> </p>
<p>potato at: <a href="http://rampantgames.com/blog/?p=803">Tales of the Rampant Coyote</a></p>
<p>Jay "Rampant Coyote" Barnson, the man famous for giving his character portraits a truely oldschool look as well as for not appearing in the Codex person combobox to this very day, <a href="http://rampantgames.com/blog/?p=803" target="_blank">makes more excuses why Frayed Knights isn't ready yet</a>. The main reason is that the time necessary to finish Frayed Knights will be approximately 180% of the time necessary to finish Frayed Knights, if I understood his math correctly. We at the Codex have an easier term for that: Thursday.</p>
<blockquote>
<p>When I first got started in game development, I was told of the “80/20″ rule. That is, 80% of the work takes 20% of the time… and the remaining 20% of the work takes 80% of the time. I’ve also come across the expression, “The first 90% of the work takes 90% of the time, and the remaining 10% of the work takes the other 90% of the time.” It’s very true. Those of you nodding while wincing in pain, I see you guys are professional developers of one stripe or another.</p>
<p>For the rest of you, I want to invite you to ride virtual shotgun with me through a somewhat recent experience (from a month ago) in building out part of the game. I’m going to change the name of a few things to avoid too much spoilerific territory, but when you play through Act 1, you’ll undoubtedly recognize this part if you still remember this article. But all we’re going to do is script up a single room in a dungeon. Of many rooms.</p>
</blockquote>
<p>Personally, I love the idea of an Transmogrification device.</p>
<p> </p>
<p>potato at: <a href="http://rampantgames.com/blog/?p=803">Tales of the Rampant Coyote</a></p>