Tags: Deus Ex: Human Revolution; Eidos Montreal
<p>Silicon Era take a closer look at the <a href="http://www.siliconera.com/2010/07/06/one-of-deus-ex-human-revolutions-unseen-social-paths/" target="_blank">diplomatic or social ways</a> to solve missions in Deus Ex: Human Revolutions.</p>
<blockquote>
<p><em>Deus Ex: Human Revolution</em> has a mission set in Detroit where Adam needs to go into a police station to recover information. Adam can fight his way in or sneaking in through the roof or sewers. If you want to take a non-violent route, Adam can walk through the main lobby and talk to the desk sergeant. “By talking to him you’ll discover there is a background story between your character and his character,” Dugas highlighted. “If you try to convince him to go inside he says ‘I’ll lose my job’, that type of thing. If you pursue that route and win you can access the entire police station.” Pick this path and you won’t have to resort to stealth or fighting.</p>
</blockquote>
<p>Stealth, Fighting, Diplomacy. This is like that thing Vault Dweller was talking about.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15262">RPGWatch</a></p>
<p>Silicon Era take a closer look at the <a href="http://www.siliconera.com/2010/07/06/one-of-deus-ex-human-revolutions-unseen-social-paths/" target="_blank">diplomatic or social ways</a> to solve missions in Deus Ex: Human Revolutions.</p>
<blockquote>
<p><em>Deus Ex: Human Revolution</em> has a mission set in Detroit where Adam needs to go into a police station to recover information. Adam can fight his way in or sneaking in through the roof or sewers. If you want to take a non-violent route, Adam can walk through the main lobby and talk to the desk sergeant. “By talking to him you’ll discover there is a background story between your character and his character,” Dugas highlighted. “If you try to convince him to go inside he says ‘I’ll lose my job’, that type of thing. If you pursue that route and win you can access the entire police station.” Pick this path and you won’t have to resort to stealth or fighting.</p>
</blockquote>
<p>Stealth, Fighting, Diplomacy. This is like that thing Vault Dweller was talking about.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15262">RPGWatch</a></p>