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Fallout: New Vegas Preview @ Gamebanshee

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: Fallout: New Vegas; Obsidian Entertainment

<p>Gamebanshee chief BuckGB tried his best to unearth worthwhile information regarding the bestest FO3 mod ever during his E3 adventure, but Bethesda wouldn't let him. So we have to go with <a href="http://www.gamebanshee.com/previews/98680-e3-2010-fallout-new-vegas.html" target="_blank">what little he managed to gather</a>.</p>
<blockquote>
<p>Killing the Caesar's Legion soldiers brought me some definite satisfaction, but it quickly knocked my reputation with the faction down to "shunned" and, soon after, "hated". When there was nothing left but severed heads and dismembered eyeballs, I had the opportunity to search the bodies and various tents that made up the camp. What I found most interesting was not the ammunition and other loot that could be had, but the notes that I found and added to my Pip-Boy. Some notes were letters written to loved ones, while others were journal entries that NCR members had been writing just before being surrounded and subsequently killed by the Caesar's Legion. Avellone explained that the notes in Fallout: New Vegas are intended mostly for flavor, though there will obviously be some that yield useful information (such as codes to locked doors). As a fan of little lore-inducing elements like this, it was a welcome sight.</p>
<p>...</p>
<p>Once I was finished at the camp, Chris had me check out another save game that they used at a previous press event in order to get a better look at the subtle dialogue changes. The first set of dialogue I was shown had a response with a "[Speech 35]" in front of it, and since the protagonist I was playing had 86 points in every skill, that particular response was a viable option. That same response would have shown up even if my Speech skill had been pathetically low, though choosing it with a score lower than 35 would have resulted in my character spitting out the line incoherently. Ultimately, the recipient wouldn't have been convinced, but the development team felt it was important to take the guessing out of skill allocation and just let players know exactly how many points are required to make a successful attempt. The game's new books that grant a temporary +10 bonus to a specific skill should prove to be pretty valuable, thanks to this mechanic.</p>
<p>...</p>
<p>When my time with New Vegas was over, I can honestly say that I was quite impressed. It certainly isn't a revolutionary shift from what we saw in Fallout 3, so if the mechanics in Bethesda's iteration turned you off, Obsidian's entry isn't suddenly going to turn you into a believer. What it <em>should</em> do is address the primary issues many of us had with F3 - the monotonous kill scenes in VATS, the less-than-stellar writing, and the lack of any real difficulty once a decent weapon was obtained (hardcore mode, here I come). The game is already content complete and looking pretty polished, so I don't foresee any reason why we won't be experiencing over 150 hours of post-nuclear entertainment when the game ships on October 19th.</p>
</blockquote>
<p>Stay ready for a healthy dose of post-nukular entertainment.</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/98681-gb-feature-e3-2010-fallout-new-vegas-preview.html">Gamebanshee</a></p>
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,878
Location
San Isidro, Argentina
Once I was finished at the camp, Chris had me check out another save game that they used at a previous press event in order to get a better look at the subtle dialogue changes. The first set of dialogue I was shown had a response with a "[Speech 35]" in front of it, and since the protagonist I was playing had 86 points in every skill, that particular response was a viable option. That same response would have shown up even if my Speech skill had been pathetically low, though choosing it with a score lower than 35 would have resulted in my character spitting out the line incoherently. Ultimately, the recipient wouldn't have been convinced, but the development team felt it was important to take the guessing out of skill allocation and just let players know exactly how many points are required to make a successful attempt. The game's new books that grant a temporary +10 bonus to a specific skill should prove to be pretty valuable, thanks to this mechanic.

:decline:
 

ironyuri

Guest
Some Moron On Welfare said:
Djadjamankh said:
Turd: New Turd, moar liek.
Nah.

Fallout: New Shit
Fallout: New Reno 2
Fallout: New Fags

:lol:

I thought

Failout: New Shit was the more acceptable phraseology?


But on a more serious note... in 1997 they were talking about the FEV virus... in 2010 we've all got FNV fever! am I right?
 

denizsi

Arcane
Joined
Nov 24, 2005
Messages
9,927
Location
bosphorus
I am playing Far Cry 2 and it's incredible how close game mechanics come to being an RPG. And to my surprise, stealth, without any indicators whatsoever, works so good.
 
Self-Ejected

Davaris

Self-Ejected
Developer
Joined
Mar 7, 2005
Messages
6,547
Location
Idiocracy
<blockquote>
I don't foresee any reason why we won't be experiencing over 150 hours of post-nuclear entertainment when the game ships on October 19th.</p>
</blockquote>

Oh boy! 150 hours Fallout 3 goodness! :M I hope Todd Howard has approved every aspect of this production.
 

CrimsonAngel

Prophet
Joined
Oct 2, 2007
Messages
2,258
Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong
Still not angry at this game so bring it on.
 

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