Whipporowill
Erudite
Tags: Troika Games; Vampire: The Masquerade - Bloodlines
Here's this weeks Bloodlines Q's courtesy of Activision's Bloodlines community manager Shane Defreest:
<br>
<br>
<blockquote>
<br>
Well its update time. We've got a busy schedule of events coming up and
<br>
some neat stuff to announce soon. For those of you who were not able to
<br>
check out Bloodlines at E3 we will be showing The 2004 E3 demo at San Diego
<br>
Comic Con July 22-25. Make sure to stop by the Activision booth and check
<br>
us out. Also we've recently updated out fan site links page so make sure to
<br>
check out the new members of the Bloodlines Community. And now on with the
<br>
show. Here is what Leon from Troika had to say this week...
<br>
<br>
1) How will melee- combat be handled? Will you merely swing and dodge and
<br>
such (like in Rune) Or will there be blocks parrys, special attacks, combos?
<br>
(like in Jedi Knight) If you have gone with the latter option then are there
<br>
varied fighting styles (one handed, two-handed, above head, to the side
<br>
etc.) , or will there be one melee stance for all weapons? Also, can melee
<br>
weapons break, in accordance with the physics engine? If i hit the Gargoyle
<br>
with a katana, will the Katana break as it should?
<br>
<br>
Hits misses and damage are all keyed off of the interaction between the
<br>
melee feat and the defender's defense feat (and soak, if applicable). The
<br>
results of that interaction will determine whether the NPC will dodge,
<br>
block, get staggered, or any other number of possible outcomes. It's not
<br>
entirely data driven, however, as the player has to decide in real time
<br>
which attacks or combos to use and on which enemies (as you are often
<br>
fighting multiple enemies). The attacks and combos are keyed off the
<br>
different direction buttons. Holding down "W" (moving forward) will key off
<br>
a different set of attacks than holding down "A" (left strafe) will.
<br>
<br>
2) Is there some sort of monetary system in Bloodlines? If so, what sort of
<br>
things will we be able to obtain, besides blood and guns?
<br>
<br>
Clothing/armor, occult items, melee weapons, and research manuals. Most of
<br>
your money is used for buying either blood, weapons and ammo, as a lot of
<br>
items are given through quests.
<br>
<br>
</blockquote>
<br>
<br>
Well, no surprises there. Especially as we covered the melee question in our recent <a href="http://www.rpgcodex.com/content.php?id=104">interview</a> with Troika's Leonard Boyarsky.
Here's this weeks Bloodlines Q's courtesy of Activision's Bloodlines community manager Shane Defreest:
<br>
<br>
<blockquote>
<br>
Well its update time. We've got a busy schedule of events coming up and
<br>
some neat stuff to announce soon. For those of you who were not able to
<br>
check out Bloodlines at E3 we will be showing The 2004 E3 demo at San Diego
<br>
Comic Con July 22-25. Make sure to stop by the Activision booth and check
<br>
us out. Also we've recently updated out fan site links page so make sure to
<br>
check out the new members of the Bloodlines Community. And now on with the
<br>
show. Here is what Leon from Troika had to say this week...
<br>
<br>
1) How will melee- combat be handled? Will you merely swing and dodge and
<br>
such (like in Rune) Or will there be blocks parrys, special attacks, combos?
<br>
(like in Jedi Knight) If you have gone with the latter option then are there
<br>
varied fighting styles (one handed, two-handed, above head, to the side
<br>
etc.) , or will there be one melee stance for all weapons? Also, can melee
<br>
weapons break, in accordance with the physics engine? If i hit the Gargoyle
<br>
with a katana, will the Katana break as it should?
<br>
<br>
Hits misses and damage are all keyed off of the interaction between the
<br>
melee feat and the defender's defense feat (and soak, if applicable). The
<br>
results of that interaction will determine whether the NPC will dodge,
<br>
block, get staggered, or any other number of possible outcomes. It's not
<br>
entirely data driven, however, as the player has to decide in real time
<br>
which attacks or combos to use and on which enemies (as you are often
<br>
fighting multiple enemies). The attacks and combos are keyed off the
<br>
different direction buttons. Holding down "W" (moving forward) will key off
<br>
a different set of attacks than holding down "A" (left strafe) will.
<br>
<br>
2) Is there some sort of monetary system in Bloodlines? If so, what sort of
<br>
things will we be able to obtain, besides blood and guns?
<br>
<br>
Clothing/armor, occult items, melee weapons, and research manuals. Most of
<br>
your money is used for buying either blood, weapons and ammo, as a lot of
<br>
items are given through quests.
<br>
<br>
</blockquote>
<br>
<br>
Well, no surprises there. Especially as we covered the melee question in our recent <a href="http://www.rpgcodex.com/content.php?id=104">interview</a> with Troika's Leonard Boyarsky.