Sol Invictus
Erudite
Tags: Dungeon Siege
After two full years of development, the third alpha release of Elemental, a self-dubbed 'Biblepunk' themed total conversion for <a href="www.gaspowered.com">Gas Powered Games</a>' Dungeon Siege has just been released. The setting of the game is, as the site notes: "...set in an alternate mythical version of ancient Judea that is gritty, mean, profane, full of thieves and Romans and whores."
<br>
<br>
<blockquote>This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:
<br>
<br>
Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving
<br>
19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more
<br>
Randomized Monster Generation according to region makes every game session a different experience
<br>
Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!
<br>
8 new texture sets; over 3000 new nodes
<br>
Brand new Quest Technology, including 5 initial Quests
<br>
600 new animations
<br>
Working Enslave/Free Spirit mechanic which completely changes combat
<br>
Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last.
<br>
Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure
<br>
Unique Naming System made for each type of monster
<br>
Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat
<br>
Working Rings and Amulets
<br>
All new easier-to-use GUI elements and tooltips
<br>
80 new monster types
<br>
Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon
<br>
New Skill and Attribute Gamescreen UI
<br>
Completely rewritten Sound System and effects
<br>
All maps completely rebuilt and reobjected
<br>
Manual for Gameplay
<br>
Massively increased stability
<br>
Too many balance and bug fixes to list </blockquote>
<br>
Check it out <a href="http://www.the-elemental.net/">here</a>. Post your impressions.
After two full years of development, the third alpha release of Elemental, a self-dubbed 'Biblepunk' themed total conversion for <a href="www.gaspowered.com">Gas Powered Games</a>' Dungeon Siege has just been released. The setting of the game is, as the site notes: "...set in an alternate mythical version of ancient Judea that is gritty, mean, profane, full of thieves and Romans and whores."
<br>
<br>
<blockquote>This release contains roughly 10 hours of story and quests, as well as fully functioning NPCs and merchants to liven the world. There are too many fixes and overhauls to mention, but the bulletpoints include:
<br>
<br>
Working Single and Multiplayer Modes, each with working NPCs, both Merchant and Quest-Giving
<br>
19 new completely new monster and NPC models, including the human female, Heartblood Anakim,Mul-Jinn, Cthonian, Ballista, Overseer, and many more
<br>
Randomized Monster Generation according to region makes every game session a different experience
<br>
Monsters spawn with and can use Equipment– at last, enemies can use those rare and unique items you find on their corpses before you kill them!
<br>
8 new texture sets; over 3000 new nodes
<br>
Brand new Quest Technology, including 5 initial Quests
<br>
600 new animations
<br>
Working Enslave/Free Spirit mechanic which completely changes combat
<br>
Unique Monsters have three subtypes: normal, Leader, and Archveult, each more powerful than the last.
<br>
Unique Monsters can spawn with special abilities: Resurrector, Debaser, and Perciplex to name a few. Fight them for extra challenge and treasure
<br>
Unique Naming System made for each type of monster
<br>
Revised Item System means both monsters and player chars can use and wear items equally, increasing the challenge of combat
<br>
Working Rings and Amulets
<br>
All new easier-to-use GUI elements and tooltips
<br>
80 new monster types
<br>
Functional Item Auras on Magic Items, including Poison, Water, Air, Earth, Fire, Time; multiple Auras possible on any weapon
<br>
New Skill and Attribute Gamescreen UI
<br>
Completely rewritten Sound System and effects
<br>
All maps completely rebuilt and reobjected
<br>
Manual for Gameplay
<br>
Massively increased stability
<br>
Too many balance and bug fixes to list </blockquote>
<br>
Check it out <a href="http://www.the-elemental.net/">here</a>. Post your impressions.