Tags: Divine Divinity; Larian Studios
<p>Celebrating the release of Divinity 2: Flames of Vengeance, which lies unopened on my desk, GamesmediaPro retro-reviewed <a href="http://gamesmediapro.com/reviews/divine-divinity-retro-review/" target="_blank">Divine Divinity</a> and <a href="http://gamesmediapro.com/reviews/beyond-divinity-retro-review/" target="_blank">Beyond Divinity</a>.</p>
<blockquote>
<p>One thing is certain if anything about <em>Divine Divinity</em> and that is the actual <em>World of Aleroth</em> is enormous! Taking into account the size of the open world will be daunting for those gamers unused to such freedom in a title, especially due to the more linear nature of <em>RPG’s</em> even as more recent as <em>Dragon Age:Origins</em>, it is handy then that the developers included the very useful <em>‘teleportation’ </em>system of travel for your character to venture in this vast fantasy kingdom. Interaction with your environment is, even by todays gaming standards, on an unprecedented level, as you can literally come into contact and interact with just about <em>anything </em>that you can see in the<em> World of Aleroth</em>. And with the first real glimmer of a successful morality consequence being incorporated into the game there is much more to <em>Divine Divinity</em> than would be imagined. This is not mindless hack’n'slash as you run from one meaningless battle to the next, only stopping off at the local merchants in between fights to pawn off the goods that you have plundered from the cold dead hands of your fallen adversary. Oh no! The gameplay in <em>Divine Divinity</em> shows far more complexity and depth that followers of the<em> RPG</em> genre will no doubt recognise from facets of a whole multitude of later, more recent tiles such as <em>Fallout, Oblivion</em> and<em> Dragon Age:Origins.</em></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99059-divine-divinitybeyond-divinity-retro-reviews.html">GB</a></p>
<p>Celebrating the release of Divinity 2: Flames of Vengeance, which lies unopened on my desk, GamesmediaPro retro-reviewed <a href="http://gamesmediapro.com/reviews/divine-divinity-retro-review/" target="_blank">Divine Divinity</a> and <a href="http://gamesmediapro.com/reviews/beyond-divinity-retro-review/" target="_blank">Beyond Divinity</a>.</p>
<blockquote>
<p>One thing is certain if anything about <em>Divine Divinity</em> and that is the actual <em>World of Aleroth</em> is enormous! Taking into account the size of the open world will be daunting for those gamers unused to such freedom in a title, especially due to the more linear nature of <em>RPG’s</em> even as more recent as <em>Dragon Age:Origins</em>, it is handy then that the developers included the very useful <em>‘teleportation’ </em>system of travel for your character to venture in this vast fantasy kingdom. Interaction with your environment is, even by todays gaming standards, on an unprecedented level, as you can literally come into contact and interact with just about <em>anything </em>that you can see in the<em> World of Aleroth</em>. And with the first real glimmer of a successful morality consequence being incorporated into the game there is much more to <em>Divine Divinity</em> than would be imagined. This is not mindless hack’n'slash as you run from one meaningless battle to the next, only stopping off at the local merchants in between fights to pawn off the goods that you have plundered from the cold dead hands of your fallen adversary. Oh no! The gameplay in <em>Divine Divinity</em> shows far more complexity and depth that followers of the<em> RPG</em> genre will no doubt recognise from facets of a whole multitude of later, more recent tiles such as <em>Fallout, Oblivion</em> and<em> Dragon Age:Origins.</em></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/99059-divine-divinitybeyond-divinity-retro-reviews.html">GB</a></p>