Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Black Isle Studios; Interplay; Lionheart: Legacy of the Crusader; Reflexive Entertainment
Yep. I said I'll do it and 3 months later I finally did it. So, since you're all obviously dying to know what kinda game Lionheart was, without further ado, I present you The Lionheart Review!
Lionheart is one of the things that I "don't get". I would really like to see the design doc for this one.
Yep. I said I'll do it and 3 months later I finally did it. So, since you're all obviously dying to know what kinda game Lionheart was, without further ado, I present you The Lionheart Review!
Lionheart wasn't a good game by any standards. There was too much click fest combat to make it a good adventure RPG. The combat itself was poorly implemented and thus failed to meet the standards of today's action RPGs, and Lionheart definitely didn't qualify to be an RPG in a role-playing kind of way. So, why write a review if the game clearly sucked, you ask? Lionheart should have been a very good, if not a great game. It took a lot of talent and skills to bury that promise. Let's follow each choice and see where and how it went wrong.
Lionheart is one of the things that I "don't get". I would really like to see the design doc for this one.