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Preview GameSpot takes a look at KOTOR 2

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,044
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

<a href=http://www.gamespot.com>GameSpot</a> also had an opportunity to see the updated version of <a href=http://www.lucasarts.com/games/swkotor_sithlords/index.html>KOTOR 2</a> at the press event and posted updated <a href=http://www.gamespot.com/pc/rpg/kotor2/preview_6102626.html>impressions</a>, featuring a new planet called Onderon, new force powers, and a description of Darth Sion.
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<blockquote>This area served as a proper showcase for two new Force powers: scream and fury. The scream power is an area-of-effect attack that damages characters around you, with the amount of damage it causes reduced the farther your enemy is from you. Fury, on the other hand, is basically a berserker rage-style attack that increases your attack. The fury power also boosts the number of bonuses you receive while in the state--the damage you cause feeds into it (yes, this is a dark side power). To really drive the point home, you'll see a hazy red filter on the screen while you get your fury on.</blockquote>
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Scream? Wouldn't it look kinda silly if a Sith Lord starts screaming like a banshee?
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
i wonder if they fixed the combat difficulty that kotor1 had, if they didnt then all these powers are useless, they will be down before you can even select it from the menu anyway
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Why bother with a scream power that does less damage farther out when I can just spam the cheap (FP wise) force wave to do 25 to everyone?
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Wouldn't it look silly if anything barring a small nuke, a battle cruiser, jesus or Yoda, could stand up to a Sith Lord in batte?
 

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