Jason
chasing a bee
Tags: Iron Lore; Titan Quest
<p>John Walker handed in a <a href="http://www.eurogamer.net/articles/titan-quest-retrospective?page=1" target="_blank">Titan Quest retrospective</a> to Eurogamer, with the bulk of the article's two pages going to the level editor.</p>
<blockquote>It was Creation. The order of this level coming into existence matched that of many creation myths from many religions, not least the Genesis account of the creation of the world in seven periods. For years we've used the expression "God Game" to describe a genre of management sims, but this was the true God Game. It was being a creator god to a land in which you would then play.</blockquote>
<p><br />He then brought up André Bazin's "The Ontology of the Photographic Image" and I stopped reading. Had to get out before he whipped out some Joseph Campbell quotes.</p>
<p> </p>
<p>Spotted at: <a href="http://www.eurogamer.net/">Eurogamer</a></p>
<p>John Walker handed in a <a href="http://www.eurogamer.net/articles/titan-quest-retrospective?page=1" target="_blank">Titan Quest retrospective</a> to Eurogamer, with the bulk of the article's two pages going to the level editor.</p>
<blockquote>It was Creation. The order of this level coming into existence matched that of many creation myths from many religions, not least the Genesis account of the creation of the world in seven periods. For years we've used the expression "God Game" to describe a genre of management sims, but this was the true God Game. It was being a creator god to a land in which you would then play.</blockquote>
<p><br />He then brought up André Bazin's "The Ontology of the Photographic Image" and I stopped reading. Had to get out before he whipped out some Joseph Campbell quotes.</p>
<p> </p>
<p>Spotted at: <a href="http://www.eurogamer.net/">Eurogamer</a></p>