Tags: Age of Decadence; Iron Tower
<p><em>Right now we are working on making everything as "final" as possible.</em></p>
<p><a href="http://www.irontowerstudio.com/forum/index.php/topic,1672.msg54807.html#msg54807" target="_blank">Let Oscar show you some examples:</a></p>
<blockquote>
<p>So, here is the old loremaster vignette (click the spoiler):</p>
<p>...</p>
<p>As you can see, it's a extremely linear sequence, and that it has a couple of interesting opportunities to use skill checks. Here it doesn't matter if you make a loremaster with 4 intelligence and 4 charisma, and with all skill points in combat skills. You will still get the lore dialogue and will easily convince him to give you the money. So we re-worked it, added a lore and a persuasion check, and different reactions from the trader and Feng depending on your success (please forgive the formatting):</p>
<p>...</p>
<p>Basically, now the vignette has 4 outcomes which rewards proper investment in skills that are tied to your background, which makes your character actually demonstrate his knowledge and persuasion, instead of just watching a sequence that ignores the character skills. This is particularly cool in the grifter's vignette, where your character can fail conning the merchant if your skills are not up to par. Also, apart from the design, the writing and mood is improved.</p>
</blockquote>
<p>See? As Thursday approaches they keep on improving up to the last minute. I'd consider it nifty if they'd make the engine/camera feel less clunky too.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15785">RPGWatch</a></p>
<p><em>Right now we are working on making everything as "final" as possible.</em></p>
<p><a href="http://www.irontowerstudio.com/forum/index.php/topic,1672.msg54807.html#msg54807" target="_blank">Let Oscar show you some examples:</a></p>
<blockquote>
<p>So, here is the old loremaster vignette (click the spoiler):</p>
<p>...</p>
<p>As you can see, it's a extremely linear sequence, and that it has a couple of interesting opportunities to use skill checks. Here it doesn't matter if you make a loremaster with 4 intelligence and 4 charisma, and with all skill points in combat skills. You will still get the lore dialogue and will easily convince him to give you the money. So we re-worked it, added a lore and a persuasion check, and different reactions from the trader and Feng depending on your success (please forgive the formatting):</p>
<p>...</p>
<p>Basically, now the vignette has 4 outcomes which rewards proper investment in skills that are tied to your background, which makes your character actually demonstrate his knowledge and persuasion, instead of just watching a sequence that ignores the character skills. This is particularly cool in the grifter's vignette, where your character can fail conning the merchant if your skills are not up to par. Also, apart from the design, the writing and mood is improved.</p>
</blockquote>
<p>See? As Thursday approaches they keep on improving up to the last minute. I'd consider it nifty if they'd make the engine/camera feel less clunky too.</p>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15785">RPGWatch</a></p>