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Development Info Two Worlds 2 - Tactical Withdrawal rather than Delay

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
Tags: Reality Pump Studios; Two Worlds II

<p>SouthPeak Interactive's <a href="http://www.rpgcodex.net/phpBB/viewtopic.php?t=49897" target="_blank">assertion</a> that <a href="http://www.twoworlds2.com/" target="_blank"><strong>Two Worlds II</strong></a> is being delayed in North America until January 2011 due to "heavyweight Quality Assurance" is "factually incorrect" <a href="http://www.gamespot.com/news/6280012.html" target="_blank">according to TopWare Interactive</a>, insisting that the delay was meant to avoid getting lost in the holiday shuffle.</p>
<blockquote>"Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare," TopWare managing director James Seaman said in a statement. "Our publishing partner SouthPeak, to their credit, has acknowledged this fact and made an adjustment, postponing their launch of Two Worlds II into early 2011."<br /><br />The TopWare statement went on to call SouthPeak's assertion that the game wasn't finished "factually incorrect." All production, bug testing, and localization work was finished in mid-September, the company said, adding that this year and next year's Two Worlds II launches will contain the same content (except for patches or updates released in the interim, which could make it onto the 2011 retail launch disc). Instead of working to finish up the core Two Worlds II game, Reality Pump is instead readying its post-launch support and downloadable content plans.</blockquote>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.gamespot.com">Gamespot</a></p>
 

Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
Joined
Apr 21, 2006
Messages
27,562
Location
Tampon Bay
I'm really acclaiming this trend. More than 1 content-rich game at a time is bad for us.
 

Elzair

Cipher
Joined
Apr 7, 2009
Messages
2,254
Well, it is true that "lesser" games can get crowded out in the holiday AAA shitstorm. Since even a sixty hour game can be comfortably finished in 2-4 weeks, it makes sense to space it out.
 

youhomofo

Augur
Joined
Jul 13, 2005
Messages
142
Wow. I'm shocked. That sounds intelligent. Something I don't generally associate with game developers/publishers.
 

DragoFireheart

all caps, rainbow colors, SOMETHING.
Joined
Jun 16, 2007
Messages
23,731
"Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare,"


I call bullshit on this little detail, but their end result is good reasoning. Less popular games would likely end up getting ignored in the holiday shuffle in favor of more popular ones. Question is, which games do they fear?
 

Lomm Cuz

Novice
Joined
Sep 24, 2010
Messages
46
DragoFireheart said:
"Truth be told, fans only have so much time to spend playing these content-rich games, and there were concerns our title could potentially be lost in the fanfare,"


I call bullshit on this little detail, but their end result is good reasoning. Less popular games would likely end up getting ignored in the holiday shuffle in favor of more popular ones. Question is, which games do they fear?

In holidays they should fear any game out there... Auntie May won't distinguish Halo Shit from Two Worlds Shit but, what game do you think the salesman will recommend her?
 

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