Whipporowill
Erudite
Tags: Feargus Urquhart; Obsidian Entertainment
Seems Obsidian's Feargus Urquheart is all the rage these days,which isn't really that strange considering recent developments. Anyway, <a href="http://eboredom.20m.com" target=_blank>E-Boredom</a> got a chance to <a href="http://eboredom.20m.com/features/interviews/urquhart.html" target=_blank>discuss some general CRPG thingies</a> with Obsidian's main man and here's a short snip:
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<blockquote>E-BOREDOM: Was it hard for Bioware to make the switch from designing games in 2-D to 3-D?
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FEARGUS URQUHART: I think the design of 3D games is fairly similar, however the changes in the creation of the artwork seemed to have ramifications through out the projects. We, while at Black Isle, found that on our own 3D projects like TORN and FR6/BG3 and now on KOTOR2 that creating 3D artwork takes longer and is much more exacting. Having said that, I do think it took the designers a while to become at home in a 3D editor vs. the 2D editors.</blockquote>
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"Bio and Feargie sittting in a tree K-I-S-S-I-N-G". Isn't this Obsidian-Bioware thing like marrying your own step-daughter or something? Uh, nevermind the foolish ramblings.
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Thanks to StraitLacedDeviant for bothering me to post this.
Seems Obsidian's Feargus Urquheart is all the rage these days,which isn't really that strange considering recent developments. Anyway, <a href="http://eboredom.20m.com" target=_blank>E-Boredom</a> got a chance to <a href="http://eboredom.20m.com/features/interviews/urquhart.html" target=_blank>discuss some general CRPG thingies</a> with Obsidian's main man and here's a short snip:
<br>
<blockquote>E-BOREDOM: Was it hard for Bioware to make the switch from designing games in 2-D to 3-D?
<br>
<br>
FEARGUS URQUHART: I think the design of 3D games is fairly similar, however the changes in the creation of the artwork seemed to have ramifications through out the projects. We, while at Black Isle, found that on our own 3D projects like TORN and FR6/BG3 and now on KOTOR2 that creating 3D artwork takes longer and is much more exacting. Having said that, I do think it took the designers a while to become at home in a 3D editor vs. the 2D editors.</blockquote>
<br>
<br>
"Bio and Feargie sittting in a tree K-I-S-S-I-N-G". Isn't this Obsidian-Bioware thing like marrying your own step-daughter or something? Uh, nevermind the foolish ramblings.
<br>
<br>
Thanks to StraitLacedDeviant for bothering me to post this.