Spazmo
Erudite
Tags: Dungeon Siege 2; Gas Powered Games
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> have an <a href=http://rpgvault.ign.com/articles/538/538463p1.html>interview</a> with <b>Kevin Lambert</b> of Gas Powered Games about combat in the upcoming Dungeon Siege 2.
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<blockquote>Jonric: What are the main strengths you sought to retain and build on from the first game, and what aspects have you improved, added or changed?
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Kevin Lambert: One of the biggest strengths of the combat system in the original Dungeon Siege is its accessibility. The controls are so simple that anyone can pick it up and play.</blockquote>
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A blind paraplegic could play the original Dungeon Siege.
<A HREF="http://rpgvault.ign.com" target="_blank">RPG Vault</A> have an <a href=http://rpgvault.ign.com/articles/538/538463p1.html>interview</a> with <b>Kevin Lambert</b> of Gas Powered Games about combat in the upcoming Dungeon Siege 2.
<br>
<br>
<blockquote>Jonric: What are the main strengths you sought to retain and build on from the first game, and what aspects have you improved, added or changed?
<br>
<br>
Kevin Lambert: One of the biggest strengths of the combat system in the original Dungeon Siege is its accessibility. The controls are so simple that anyone can pick it up and play.</blockquote>
<br>
<br>
A blind paraplegic could play the original Dungeon Siege.