Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords
<b>Akari</b> has answered a lot of questions about <a href=http://www.lucasarts.com/games/swkotor_sithlords>KotOR 2</a> in this <a href=http://forums.obsidianent.com/index.php?showtopic=3398&hl=>13-page thread</a>:
<br>
<br>
<blockquote>You can "jump over stuff now" due to a technological breakthrough.
<br>
<br>
3 extra lightsaber upgrade slots are lens, emitter, and energy cell
<br>
<br>
On crafting and breaking things down:
<br>
Most of the stuff you can create are item upgrades than you can then insert into your equipment. Regarding the item creation stuff in general, it should probably be emphasized we're not talking about a full fleged crafting system like you might find in a MMORPG. It's more of an alternative way to get rid of stuff you don't use anymore (I.e., break it down) and putting the broken down components or chemicals to use in something that might be handy for you. While there's probably (I don't know for certain) a number of items that can only be gained through item creation, it's also a way of making items that are more useful to you than stuff you might already have.
<br>
<br>
For example, you might have a ton of medpacks that you don't really need. You could break those down into 'chemicals' and then reassemble the chemicals into advanced medpacks or life support packs. You would obviously get fewer life support packs than the medpacks it took to make it, but later in the game the life support packs are probably more useful to you than a ton of medpacks. This is just an example.
<br>
<br>
And last, apparently it's possible to have "any party npcs from Kotor join you in K2", unless I misunderstood something.
<br>
</blockquote>
<br>
Discuss!
<br>
<b>Akari</b> has answered a lot of questions about <a href=http://www.lucasarts.com/games/swkotor_sithlords>KotOR 2</a> in this <a href=http://forums.obsidianent.com/index.php?showtopic=3398&hl=>13-page thread</a>:
<br>
<br>
<blockquote>You can "jump over stuff now" due to a technological breakthrough.
<br>
<br>
3 extra lightsaber upgrade slots are lens, emitter, and energy cell
<br>
<br>
On crafting and breaking things down:
<br>
Most of the stuff you can create are item upgrades than you can then insert into your equipment. Regarding the item creation stuff in general, it should probably be emphasized we're not talking about a full fleged crafting system like you might find in a MMORPG. It's more of an alternative way to get rid of stuff you don't use anymore (I.e., break it down) and putting the broken down components or chemicals to use in something that might be handy for you. While there's probably (I don't know for certain) a number of items that can only be gained through item creation, it's also a way of making items that are more useful to you than stuff you might already have.
<br>
<br>
For example, you might have a ton of medpacks that you don't really need. You could break those down into 'chemicals' and then reassemble the chemicals into advanced medpacks or life support packs. You would obviously get fewer life support packs than the medpacks it took to make it, but later in the game the life support packs are probably more useful to you than a ton of medpacks. This is just an example.
<br>
<br>
And last, apparently it's possible to have "any party npcs from Kotor join you in K2", unless I misunderstood something.
<br>
</blockquote>
<br>
Discuss!
<br>