Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview The Fall preview at RPGDot

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Fall: Last Days of Gaia; Silver Style

<a href="http://www.rpgdot.com">RPGDot</a> have done up a <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1041>preview</a> of German developer Silver Style's The Fall: Last Days of Gaia.
<br>
<br>
<blockquote>During this conversation my character ended up in the president’s army. The first thing that is needed as a new recruit is an ID card, without which it is not possible to proceed. This ID card or passport is also the second part of the character creation process. During this process it is possible to choose a date of birth, one of a variety of nationalities and the last known place the character lived in, however, these are background items and don’t change the character in any way. What does influence the character is the choice of life experience and appearance. The appearance includes choices such as strong, beautiful, ugly, small and a few others and these choices directly affect the attributes of your character. Having great looks does wonders for your charisma, whereas having a strong appearance positively influences your strength. A smaller person is harder to hit and a big person can run a lot faster.</blockquote>
<br>
<br>
Well, yes, but can I choose the hilt on my lightsaber? Didn't think so.
<br>
<br>
Thanks <b>Surlent</b>!
 

Surlent

Liturgist
Joined
Jul 21, 2004
Messages
825
Your welcome. Personally I didn't have much interest in Fall, but some of those features (living NPCs, different solutions to quests, tactical combat moves, possible addon) make the game sound interesting.
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
There are no alignment issues in the game; although it is possible to take a good or evil approach to quests, this has no influence on the game itself...

Then whats the point in having it at all if it doesn't affect the way you are percieved or the quests offered.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
It doesn't "have it". ;) What we're trying to say is that the game doesn't have a set "good" or "evil" path or an alignment meter or whatever...it's meant to be a harsh environment where people might do anything to survive, so the concept of good or evil is diluted. If you do something "evil" and get caught, the NPCs should react appropriately but the game doesn't set you on an evil path or give you dark points or whatnot.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
This game is looking better and better. Who knows, Silver Style might actually come up with a game that doesn't suck as much as their previous work! Kind of like Paul w.s. Anderson's Aliens vs Predator.
 
Joined
Mar 31, 2004
Messages
1,585
Location
Galway
Dhruin said:
It doesn't "have it". ;) What we're trying to say is that the game doesn't have a set "good" or "evil" path or an alignment meter or whatever...it's meant to be a harsh environment where people might do anything to survive, so the concept of good or evil is diluted. If you do something "evil" and get caught, the NPCs should react appropriately but the game doesn't set you on an evil path or give you dark points or whatnot.

So basically people within the immediate vicinity will react to negative actions but there is no reputation modifier.
 

jeansberg

Liturgist
Joined
Apr 5, 2004
Messages
173
For example, a laser pointer can be combined with a weapon to make laser equipped weapon and a piece of wire can be used with some tools to create some chain armor.

If you have the required engineering skills :D
 

Whipporowill

Erudite
Joined
May 18, 2003
Messages
2,961
Location
59°19'03"N 018°02'15"E
Exitium said:
This game is looking better and better. Who knows, Silver Style might actually come up with a game that doesn't suck as much as their previous work! Kind of like Paul w.s. Anderson's Aliens vs Predator.

Well, from what I heard AvP - the movie pretty much sucks. Not counting the actual fighting though, that was supposedly done ok.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
I like lack of alignment. That's the kind of thing that more RPGs should have because generally, alignment is bull. Stuff like Fallout's karma to keep track of what a bastard you are can be handy, though.
 

FrankHorrigan

Liturgist
Joined
Jul 13, 2004
Messages
132
Location
Ireland
Childkiller all the way, what other game lets you be evil(not angsty teenager) & "cool".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom