Tags: Fallout: New Vegas; Obsidian Entertainment
<p>Delta Attack <a href="http://www.deltaattack.com/2010/11/03/interview-with-jason-fader-tech-producer-for-fallout-new-vegas/" target="_blank">staged an interview</a> with Obsidian Entertainment's Jason Fader, Tech Producer for Fallout: New Vegas.</p>
<p>Here's a snippet:</p>
<blockquote>
<p><strong>What was your favorite aspect of working on Fallout: New Vegas?</strong><br /> I had an insane amount of fun doing the temp VO for about 20 characters. None of it made it into the actual game, but it was in our internal builds for a long while to the point where coworkers would ask me to perform certain voices for them.</p>
<p>Oh, another really cool thing about working on a Fallout game is… working on a Fallout game! I’ve played all of the Fallouts and loved them all. To be part of a game in the series is an honor.</p>
</blockquote>
<p>And finally on the influence of fans:</p>
<blockquote>
<p><strong>How much design influence did fans have in the development of a Fallout sequel?</strong><br /> For New Vegas, Josh (the Project Director) scoured tons of forums and articles related to Fallout 3 to find out what the community liked and didn’t like. We also checked out a lot of Fallout 3 mods, especially the more popular ones, to get a feel for what players were interested in. Thanks to the community, New Vegas has become a great game that has been positively influenced by their feedback and suggestions. <img class="wp-smiley" src="http://www.deltaattack.com/wp-includes/images/smilies/icon_smile.gif" alt="" /></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100311-fallout-new-vegas-interview.html">GB</a></p>
<p>Delta Attack <a href="http://www.deltaattack.com/2010/11/03/interview-with-jason-fader-tech-producer-for-fallout-new-vegas/" target="_blank">staged an interview</a> with Obsidian Entertainment's Jason Fader, Tech Producer for Fallout: New Vegas.</p>
<p>Here's a snippet:</p>
<blockquote>
<p><strong>What was your favorite aspect of working on Fallout: New Vegas?</strong><br /> I had an insane amount of fun doing the temp VO for about 20 characters. None of it made it into the actual game, but it was in our internal builds for a long while to the point where coworkers would ask me to perform certain voices for them.</p>
<p>Oh, another really cool thing about working on a Fallout game is… working on a Fallout game! I’ve played all of the Fallouts and loved them all. To be part of a game in the series is an honor.</p>
</blockquote>
<p>And finally on the influence of fans:</p>
<blockquote>
<p><strong>How much design influence did fans have in the development of a Fallout sequel?</strong><br /> For New Vegas, Josh (the Project Director) scoured tons of forums and articles related to Fallout 3 to find out what the community liked and didn’t like. We also checked out a lot of Fallout 3 mods, especially the more popular ones, to get a feel for what players were interested in. Thanks to the community, New Vegas has become a great game that has been positively influenced by their feedback and suggestions. <img class="wp-smiley" src="http://www.deltaattack.com/wp-includes/images/smilies/icon_smile.gif" alt="" /></p>
</blockquote>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/100311-fallout-new-vegas-interview.html">GB</a></p>