Jason
chasing a bee
Tags: Winter Voices
<p>Episodic indie RPG <a href="http://www.wintervoices.com/" target="_blank"><strong>Winter Voices: Avalanche</strong></a> was saddled with a score of 3/10 over at <a href="http://www.gamesradar.com/pc/winter-voices/review/winter-voices-avalanche-review/a-2010120218156257000/g-20101027164611381078" target="_blank">Games Radar</a>.</p>
<blockquote>The story, characterization and general setup are all fairly difficult to piece together from the nebulous cutscenes and dialogue, but the game emphasizes two primary things: the main character is depressed, and the place where the game takes place is cold. Cold, cold, cold. Other than that, it's difficult to tell what's going on. Part of the reason for this, clearly, is that the game's writers want to hide the ball as much as possible to get you to purchase continuing episodic releases of the game, and another part is due to the script's often poor translation to English from French. But most of the opacity is due, simply, to the designers, writers, and programmers not knowing what they were doing. Winter Voices has, above everything else, a heavily amateurish feel – as if the design team simply bit off more than it could chew.</blockquote>
<p> </p>
<p>Episodic indie RPG <a href="http://www.wintervoices.com/" target="_blank"><strong>Winter Voices: Avalanche</strong></a> was saddled with a score of 3/10 over at <a href="http://www.gamesradar.com/pc/winter-voices/review/winter-voices-avalanche-review/a-2010120218156257000/g-20101027164611381078" target="_blank">Games Radar</a>.</p>
<blockquote>The story, characterization and general setup are all fairly difficult to piece together from the nebulous cutscenes and dialogue, but the game emphasizes two primary things: the main character is depressed, and the place where the game takes place is cold. Cold, cold, cold. Other than that, it's difficult to tell what's going on. Part of the reason for this, clearly, is that the game's writers want to hide the ball as much as possible to get you to purchase continuing episodic releases of the game, and another part is due to the script's often poor translation to English from French. But most of the opacity is due, simply, to the designers, writers, and programmers not knowing what they were doing. Winter Voices has, above everything else, a heavily amateurish feel – as if the design team simply bit off more than it could chew.</blockquote>
<p> </p>