Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Master Creating; Restricted Area
<a href=http://www.rpgdot.com>RPG Dot</a> has posted a positive <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1056>preview</a> of <a href=http://www.ra2083.com/>Restricted Area</a>, a cyberpunk action-RPG set in a post-apocalyptic world, and described as "sci-fi Diablo meets Crusader".
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<blockquote>Restricted Area will have a 15-20 hour long main quest for each of the characters. The four storylines cross each other sometimes - for example when one of the main characters has to rescue another one.
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You spend the time between missions in the city, talking to NPCs, doing the usual character related things and acquiring new quests. Advancing in the main quest is optional. There´s an unlimited number of computer-generated side quests, so you have an alternative if the main quest is too tough at the moment.
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Most NPCs you´ll meet in town have a relatively neutral attitude towards the main characters, apart from gender preferences. Dialogs are multiple-choice, and your decisions have consequences. You may open or close certain side quests, earn an NPC's sympathy or antipathy and you will ultimately determine which of the 7 endings you´ll see.
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Of course, an unlimited number of quests also demands an unlimited number of items and weapons. Some of them can of course be bought in shops, which restock randomly every time you re-enter the city. But what happens if a merchant has a nice weapon you can´t afford? You can ask him to put it aside until your next visit. </blockquote>
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Multiple choices, consequences, 7 endings, and a sci-fi setting sound like a winning combination.
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<a href=http://www.rpgdot.com>RPG Dot</a> has posted a positive <a href=http://www.rpgdot.com/index.php?hsaction=10053&ID=1056>preview</a> of <a href=http://www.ra2083.com/>Restricted Area</a>, a cyberpunk action-RPG set in a post-apocalyptic world, and described as "sci-fi Diablo meets Crusader".
<br>
<br>
<blockquote>Restricted Area will have a 15-20 hour long main quest for each of the characters. The four storylines cross each other sometimes - for example when one of the main characters has to rescue another one.
<br>
You spend the time between missions in the city, talking to NPCs, doing the usual character related things and acquiring new quests. Advancing in the main quest is optional. There´s an unlimited number of computer-generated side quests, so you have an alternative if the main quest is too tough at the moment.
<br>
Most NPCs you´ll meet in town have a relatively neutral attitude towards the main characters, apart from gender preferences. Dialogs are multiple-choice, and your decisions have consequences. You may open or close certain side quests, earn an NPC's sympathy or antipathy and you will ultimately determine which of the 7 endings you´ll see.
<br>
Of course, an unlimited number of quests also demands an unlimited number of items and weapons. Some of them can of course be bought in shops, which restock randomly every time you re-enter the city. But what happens if a merchant has a nice weapon you can´t afford? You can ask him to put it aside until your next visit. </blockquote>
<br>
Multiple choices, consequences, 7 endings, and a sci-fi setting sound like a winning combination.
<br>